Update 2/7 - Canto I: The Keter River

The awaited first update to [i]Yoltrund[/i] is now here! Introducing the final piece of the first Canto: The Keter River! And don't forget we're still running that content poll on Reddit about [url=https://www.reddit.com/r/Yoltrund/comments/7uz3pd/content_poll_should_the_dialogue_box_have/]dialoge box changes[/url]. [h1]Canto I: The Keter River[/h1] [i]The Dark Tunnel of Sorrow continues on into the abyss, but the deeper the tunnel goes, the brighter it becomes. There's salt on the air and the tunnel is not in as much of a dilapidated state. There's a cry of pain on the wind and the sound of water, but still water. And in this dark place, I meet one who is willing to help me. Will my new Master return me to the Light?[/i] [h1]The Keter River update - content additions[/h1] [list] [*] Added [i]The Keter River[/i] scene and content, wrapping up Canto I. [*] Added idle phrases to the main character, adding more dialogue content. [*] Added a drone sound to all Tunnel scenes, adding just a little more atmosphere. [*] Added the player's ability to die. A wrong turn or a wrong answer and your soul could be forever lost. [*] Added more content related to the player's sin, allowing more individual experiences. From this update, the game will start to change depending on the sin you have chosen. [/list] [h1]Recent changes[/h1] [list] [*] Added colouring to names on the dialogue boxes. The colours signify the character's relationship to the player. (The player's name remains white) [b]Green[/b] signifies friendly or helpful. [b]Blue[/b] signifies neutral. [b]Yellow[/b] signifies unfriendly or unhelpful, dangerous. [b]Red[/b] signifies importance and the giver of a Purification Challenge (future content). And finally, [b]Black[/b] signifies unknown or unidentified. [*] Added a "new content" window to the main menu, detailing recent changes or current content polls. (modified from original to better fit screen) [/list] [h1]Bug fixes[/h1] [list] [*] (Jan. 31st) Fixed an issue where The Tunnel scene would not transition properly. [*] Fixed an issue on Mac where sometimes the dialogue would not engage and would require spamming the spacebar. [*] Linux users were getting a build of Yoltrund that was not working properly. We have removed the build pending changes to fix these issues and will be put up officially on the store by the end of the month. If you are receiving an "invalid app configuration" error, that is due to the fact that the build is empty. We will address this in time once we fix the issue with the build. [/list] [h1]Current plans[/h1] [list] [*] We will begin working more with the Linux build to fix an issue with the mouse cursor. This is expected to be completed by the end of the month. [*] We are planning content for Canto II now that Canto I is finished. There's no date on Canto II just yet, so keep posted on our social media. [*] We're working through some kinks with the Sin system to make Canto II the first step into using your sin against you. We're wrapping up some tests and will begin full implementation in Canto II. [*] We will be adding a feedback form within the game itself within the next week or so. This form will import directly into a publicly visible Trello board so the community can see our progress on responding to feedback and any reported bugs. On implementation, if you are having an issue, it's good to check the Trello board to see if it has already been reported and how we are progressing on fixing the issue. Fast, quick, easy. And it will be as easy as pressing F8, filling a box out, and pressing "submit". Done, we'll take it from there. [*] We will be working on autosave. Originally, the game had it, but we found some issues and decided to take it out pending some fixes and changes. We hope to reintroduce autosaving shortly. [*] We will be adding some voice lines to the "new game" screen to add some more auditory flare. It sounds empty there and we'll get around to spicing that screen up. That is likely to be done around the time we add the content form or end of the month. [*] Updates will be coming to the pause menu, specifically the menu showing your sin, known as the Brand. We will be updating it to pretty it up a little (and to get rid of the compression artifacting on the screen). We are possibly going to add some effects to it, although that is up in the air at this time. [/list] Thank you for providing your feedback and playing! Keep posted on [url=https://twitter.com/HoCArylos]Arylos' Twitter[/url] or the [url=https://twitter.com/TemplariusGames]Templarius Games Studios Twitter[/url] for updated information in realtime. You can also go to the [url=https://www.reddit.com/r/Yoltrund/]Yoltrund Subreddit[/url] to keep posted on developments!