Pathfinder: Wrath of the Righteous - Enhanced Edition

Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.

[b]UI[/b] [list] [*] Bloodrager's spellbook progression was displayed incorrectly in some windows - fixed; [*] Bug report window will no longer remain on the screen if used during a cutscene in the Prologue; [*] Exit points can now be visible on the maps of Wilderness Encounters; [*] Fixed a bug where obtaining the Shattered Sword of Sithhud wasn't reflected in the combat log; [*] Fixed an annoying reappearing window, that offered to import a DLC5 save, if the player refused to import it; [*] Fixed description for Warpriests Zone of Sanctification; [*] Fixed incorrect display of spell lists by level for some archetypes; [*] Fixed the incorrect glossary tags for Drezen and Elysium in the in-game texts; [*] Fixed the issue in The Treasure of the Midnight Isles DLC where quitting the dialogue could break the level up window; [*] Fixed the issue when enchantment effects on equipped weapons weren't visible in the inventory; [*] In Storasta, the names of Tribe Chief Hovool and Healer Milin now properly display in their overtips; [*] Inquisitors and Faith Hunters, who had Judgement ability, didn't have Resiliency (magic) and Smiting mentioned in the list of available Judgements, despite having them; [*] Nenio's [spoiler]Change Shape ability no longer appears in controller/console interface before her true form is known[/spoiler]; [*] Paladins are no longer shown as arcane spellcasters in UI; [*] Removed the "final chapter to complete this quest" indicator form all The Lord of Nothing quests; [*] Resetting UI settings to default during some moments in the game such as cutscenes, could make the interface freeze — fixed; [*] Some information was missing in the combat log when using the Disarming Strike feat — fixed; [*] Status effects granted by Azata's court now have shiny new icons, praise Desna! [*] Trickster's Breath of Money has a shiny new icon now. [/list] [b]Visual[/b] [list] [*] Added new animations to romance scenes across the whole game; [*] Brass dragon form ability finally has its own model! [*] Cutscene in the prologue, in which the future commander is carried on a stretcher was not played completely — fixed; [*] During the first battle with giants in DLC5, running forward and triggering the hide and seek cutscene could prevent further progression - fixed; [*] Fixed a bug with Vescavors disappearing in the Leper's smile; [*] Fixed a number of minor visual bugs with The Spinner of Nightmares; [*] Fixed a visual issue with ending cutscenes in the Lord of Nothing DLC, where Sendri could have two hats at once; [*] Fixed an incorrect camera angle in a cutscene with the giants in the Lord of Nothing DLC; [*] Fixed an issue with mounted characters in the cutscene with the Masked Stalker in the Lord of Nothing DLC, where the characters would teleport around instead of walking; [*] Fixed flickering visual effects on the demonic barrier in Mutasafen's lab; [*] Fixed issues with Bathomet and Hepzamirah animations when a polymorph is applied to them; [*] Fixed issues with Ciar's model disappearing after being raised as undead by the Lich, both on the map itself and on the character screen; [*] Fixed issues with disappearing textures in Drezen for Lich; [*] Fixed minor visual issues on the location with returning evil Arueshalae; [*] Fixed some Kellid animations; [*] Fixed various visual issues with the cutscene of sacrifice in the Demon's temple; [*] Fixed visual issues occuring when some party members are too far away when a cutscene with Sithud is triggered; [*] Healed Targona didn't instantly gain her angel wing back — fixed; [*] Improved lighting in the Upper city of Alushinyrra; [*] Improved visuals for units leaving fog of war; [*] Improvements for the cutscene with the goblins in the Lord of Nothing DLC; [*] In the Plane of Shadow in the Lord of Nothing DLC, sometimes the selection circles on the characters could disappear — fixed; [*] Invisible characters or flying weapons could appear in the Drezen Citadel location - fixed; [*] Is some rare cases, an enemy's body could change its size after battle, when it was not supposed to — fixed; [*] Lightning strike effects could sometimes proc on locations without the appropriate weather after visiting a location with them — fixed; [*] Obtaining a new Lich level in Act VI could cause the mythic appearance to revert - fixed; [*] Skipping the cutscene in the battle with the goblin leader in the Lord of Nothing DLC caused the cutscene to freeze — fixed; [*] Some cutscenes across the game could look weird or funny when including polymorphed characters — fixed, polymorphs will now be always removed for cutscenes; [*] The cutscene with Irabeth and the clone demon has been improved. Also, a bug that could cause the cutscene to fail to start has been fixed; [*] Fixed the visuals for the throwing axes and darts — they no longer have incorrect red glow and are rotated correctly in flight; [*] Sometimes the ghost horse's glow changed after its resurrection — fixed; [*] Fixed the memory cutscene in the Vault of Graves, now the party does not appear in it. Don't mess with the time police! [/list] [b]System[/b] [list] [*] Fixed a major freeze in a cutscene with Vellexia when she turns the artists into furniture; [*] Fixed an FPS drop while activating the Dispeller of Darkness in the Lord of Nothing DLC; [*] Fixed crashes and FPS drops caused by Light Shield of Cursed Allegiance. [/list] [b]Misс[/b] [list] [*] Achievement for obtaining the first shard in the Lord of Nothing DLC now happens earlier, right after obtaining the shard; [*] Companions that survived Through the Ashes DLC, that the player can meet in the tavern in the Lord of Nothing DLC, will no longer disappear if the player didn't talk to them; [*] Epilogue slides will no longer claim that Anevia left if she was previously consumed by Swarm That Walks; [*] Fixed a bug where a dialogue with Kyton could not initiate; [*] Fixed the issue that could occur if two characters tried to lockpick and break the same chest simultaneously; [*] If you killed Regill in the cave in chapter 2, he will no longer haunt you in the following chapters; [*] Now, after a successful assault on the Gray Garrison in the first chapter, the party can properly rest and get rid of negative effects before the next chapter begins; [*] The description of the item "Broken Trickster" has been corrected. [/list]