Hello everyone!
I sat down and played Rock 'N Roll last night for the first time in a long time and it's amazing how much you learn as you developer other games. I've changed a few things and fixed a few annoying little problems with this update..
- The collision box of your bullets has been doubled to make hitting the small asteroids and asteroid chunks (when asteroids crumble) much easier and less tedious to hit. I had increased the collision box of the smallest chunks not long after Rock 'N Roll launched back in the summer of 2017, but now adding a bigger hitbox for your bullets just makes blasting the rocks much more enjoyable!
- Increased the fire range of your standard bullets by 25%. Decreased the range of Rapid Fire bullets by 18%. Rapid Fire Bullets now have only a slightly longer ranger than your normal fire but still have a much faster rate of fire.
- Changed the color of your bullets to a light red when you have the Rapid Fire power-up and to a light blue color when you have the Bouncy Shots power-up to help distinguish the bullets and what power-up you have at all times.
- Adjusted all asteroids wrap-around ranges so they will no longer "pop" in on top of you when wrapping from side to side of from top to bottom. All asteroids should now smoothly move when wrapping around making the edges of the screen all the way around much more predictable and less risky to a big asteroid just wrapping around and landing right on top of you.
- Adjusted the score for defeating the Monster Rock boss mode VDS from 15,000 points to 50,000 points as defeating him after the long battle just needed bigger rewards in contrast to the other two boss modes.
- Fixed an issue that prevent you from being able to use a MESA shield protection power-up you collect on the next level if you already had MESA when you collected the power-up.
- Fixed an issue that would prevent you from getting shot accuracy bonus points after defeating a wave of asteroids on the statistics screen between levels. You would get the bonus points prior but only if you wanted about 5 seconds before moving to the Galactic Selling Station, this will now make sure you get your shot accuracy bonus points no matter how quickly you move to the Galactic Selling Station.
- Fixed the scoring stats area at the end game screen so that there is now room to show how many asteroids you destroyed in total without these numbers showing up over the description text if the numbers were more than 3 digits (1,000+)
- Fixed an issue that would cause a full screen game to go back to a windowed mode every time you go back to the main menu screen from any other screen.
- Adjusted the color of your trail to a pinkish purple when playing the Hard Rock Mode.
- Added shot smoke effects to help show where the asteroids were shot at you from on the borders in the Hard Rock mode.
- Changed the look of your thrust effects as well as your movement trail in the Mission mode to have a cleaner look.
- Changed the look of your ship to have a cleaner, less blurred look in the Mission mode.