Update 2.0 - Time of day, Electricity System, Steam Cloud Save and more!

Weed Farmer Simulator

Become a weed farmer! You just moved out of the city and bought land for growing some weed. It might not look like much right now but only your imagination is the limit!

[b]What's new?[/b] [b]Time of Day[/b] The game now features a fully featured time of day system! Apart from the visuals, this influences gameplay too. Your plants need sunlight to grow in the day or you can place an electric heater near them to grow at night. Lights have also been added to vehicles that turn on automatically at night. Also, you can sleep at night in your container to pass time. [img]{STEAM_CLAN_IMAGE}/36542892/2bc44a06df70926346a540301667a362b4fdc434.gif[/img] [b]Electricity[/b] This update introduces a new electricity system! You can use solar panels to charge batteries at daytime and use electricity at night for lamps, heating your plants without sunlight and more to come! [img]{STEAM_CLAN_IMAGE}/36542892/62ca094e3f82bc90be08c0622a65e42c1a061bd3.gif[/img] [b]New grass and landscape rendering system, visual redesigns.[/b] The game now features new landscape microdetails, redesigned landscape materials with more "3D" look for the terrain without the use of expensive techniques like tessellation, and fast GPU-Powered geometry shader based grass system with photoscanned textures. [img]{STEAM_CLAN_IMAGE}/36542892/254fa28160f9fac8c8dc07a312300ba02e2b44cc.gif[/img] [b]Major performance improvements[/b] In this update aside from the grass, the whole tree and weed rendering systems have been rewritten. The game used unity's built-in game-object system for everything and while it was flexible, the performance was not enough. The new system uses GPU compute for batching and instanced indirect rendering done in a way that it's only transfers data between the cpu and gpu when needed. This means that you can grow a LOT more plants with more reasonable framerates It's might still not be ideal on some systems but this gives me a ton of possibility for future optimizations (for example jobified/multithreaded code, native datatypes, etc..) and i'll continue to improve on this as the game goes. [img]{STEAM_CLAN_IMAGE}/36542892/c909b1758042e47e416a25043c6b3c5db23a56f3.gif[/img] [b]New In-game and Main menu UI/UX[/b] Complete overhaul of the in-game ui for options, main-menu, saves and more (the aim was to bring the look more in-line with update1's UI inventory ui changes) [img]{STEAM_CLAN_IMAGE}/36542892/6d1ae6a4648bc4da844307c37d689cf2cca12910.gif[/img] [b]Game Guide[/b] The game now features a detailed in-game guide about the core systems and their workings with video examples so hopefully, you get stuck less often. [img]{STEAM_CLAN_IMAGE}/36542892/3f134bfb5d33b85c06e2b460d5e9ebcfaa3c2459.gif[/img] [b]Map Tablet[/b] A drawing is now included in your default inventory. With this you can draw on the game map realtime, annotating where you want to make your land, what type of stuff goes where, etc.. [img]{STEAM_CLAN_IMAGE}/36542892/8a7527bb584755508fc33a9ffa8d809bf9780d74.gif[/img] [b]Reworked game economy[/b] Each weed now has different sell/buy price and yield characteristics. You can decide on a per seed basis whenever you want to grow a lot for cheap, grow less and more expensive stuff, and sell for more or somewhere in-between. Each weed has a new base yield of buds that you can increase with fertilizer too so you can calculate if fertilizer is worth it for your plants [b]Reworkred save system with Steam cloud save[/b] The game now has the option for multiple save files/"worlds" at the same time. You can start a new savegame anytime and manage all your saved games easily in the main menu. Plus your saves will automatically sync with steam cloud saves across multiple computers or when reinstalling the game from steam. The rework means a lot of the common bugs/problems with saves (container not where you left it, container is gone, corrupted game loads, etc) is hopefully gone! [b]Additional updates:[/b] [b]Compass[/b] Aside from the map tablet you now have a compass that always points to your container's location so you don't get lost out in the open. [b]Smooth virtual camera system[/b] Every camera transistion in the game now has a smooth easing, no more hard camera cuts! [b]Skippable tutorial[/b] The tutorial now can be skipped in a new game so you don't have to complete it every time you start a save just to go away. [b]Saving&Loading Improvements[/b] Saved games load much faster than before, upon saving a game the save button changes the state to saving and game saved giving you more feedback. [b]Inventory Notifications[/b] If you are in FPV mode you now get inventory notifications if something is added to your inventory. [b]Steam Achivements[/b] The game now has unlockable steam achievements! It's just a few for now but expect more in the future. [b]Radio[/b] You can now toggle the radion on/off in the container [b]Menu navigation[/b] You can now close menus and prompts with the ESC key (shop, inventory, planter management, accahments etc..) [b]Removing Decorations[/b] You can now remove your placed decorations with the case same as with the planter sticks. [b]Car from cutscene[/b] The car now stays from your cutscene where it stopped and stays when you load a game. [b]Fixes[/b] [b]FPV vehicle driving "headbobbing" fix[/b] When you used a vehicle in FPV mode sometimes it bugged and started playing a nodding head animation, this was a bit jarring at times [b]Harvester not working[/b] The harvester attachment now works like it should [b]Planter attachment complete rework[/b] Reworked the planter attachment, now you can remove your seeds from it back to your inventory, close the planter panel with ESC, and upon saving the game your seeds in every planter goes back to your inventory and gets saved. [b]Scizor keeps cutting when holding the mouse button[/b] The scizor now works as intended. When you click it cuts once. [b]Planterstick removal[/b] Fixed all the issues related to planterstick removal. (When you removed a planter stick the land/ropes stayed, sticks not getting removed from saves etc..) [b]Fertilizer save[/b] The game did not save your current fertilizer levels when you had a fertilizer in your inventory it always got back to 100% [b]Several other save-game releated issues[/b] With the reworked save system most of the save-game releated issues should be gone. I'll keep testing this as i go. PS. The weed grow speed is not finalized yet. Because of the time of day changes I'm still evaluating what would be the best regarding this. As always I'll keep working on more updates for the game, there's still a lot I'd like to add :) This update took way more time than I initially anticipated, I don't plan on making the pauses between updates this long. With all that said thanks for reading and Happy Farming!