Update #18

Survive Together

Survive Together is a 2D world simulator where players are thrown into the many perils of nature, and together, overcome them to build a thriving empire.

[u][b]Conversations and Fixes[/b][/u] - This update makes the game a bit more chatty. Villagers will now make random comments about their situation (will say if they're hungry, if the day is nice, etc), and also start dynamic conversations with other villagers. They'll talk back and forth a bit before saying their goodbyes and going back about their business. Over time the depth of these conversations will continue to grow and reflect each villager's personality, and impact their relationships with other villagers. There have also been a tremendous amount of fixes made. I took a lot of time going from the beginning of a game to the end to see what needed to be fixed, tweaked, etc. The last few playthroughs seemed to go pretty well, but of course something can always pop up. For a list of all changes, see below: [b]Additions:[/b] [list] [*]Added ability to use "R" to dump the contents of a basket of blueberries. [*]Added carpenter AI to build the hunter lodge and carpenter shop. This wasn't the case already since the villagers will help with building both of those, and the completion of the carpenter shop allowed the leader to assign a town carpenter. Now a carpenter can be assigned before the shop is built. [*]Added a stamina requirement for digging up the well. [*]Added AI cooked squirrel organization to the barkeep. [*]Added a life bar to the left panel. This will drain as the villager ages, and when exhausted means death. [*]Added villager commentary. Every now and then the villagers will comment on their situation. Either letting you know that they're hungry, or that they think it's a nice day, etc. Over time I'll continue to add a lot more to this. [*]Added a new chat bubble option that's more compact and block like as the default. [*]Added more to the random villager commentary (they say about 7 times as many phrases now). [*]Added more dialog. Villagers will now express their confusion if you say something they don't understand. Previously they just stood there and waited for you to say something else. [*]Added holding down left control to show villager names. [*]Added dialog between two npcs. Two villagers can now engage in a random back and forth conversation with each other. [*]Added random events where villagers will talk to each other. [*]Added more content to the AI conversations. [/list] [b]Fixes:[/b] [list] [*]Fixed a bug with using strange characters in your Steam name. [*]Fixed text chat bubble sizing. [*]Fixed the location of shift-hover tooltips. [*]Fixed a bug where the AI wouldn't eat often enough to get pregnant often enough to survive. [*]Fixed a bug with AI trying to organize their shops before they get built. [*]Fixed villager selection from the town panel to no longer include unborn babies. [*]Fixed a bug where the pregnancy button was available while unborn. [*]Fixed a bug where the pregnancy button was available while dead. [*]Fixed AI eating to stay at a food source until satisfied, whereas before they would take one bite and then continue on. [*]Fixed a bug where some debug text would appear on the screen. [*]Fixed a bug with AI organizing rubble. [*]Fixed a bug where AI villagers would sometimes have trouble storing items. [*]Fixed a bug where building could be halted indefinitely. [*]Fixed a bug where villagers could go berserk from pregnancy and dart around until giving birth. [*]Fixed a bug with AI organizing blueberries. [*]Fixed blueberry bush creation to occur twice as often. This is a revert from previously removing them by half, but since eating logic was fixed and villagers eat more often, blueberries are being used more. [*]Fixed a bug with stacking blueberries using a basket. [*]Fixed a bug where you would pick up an item after stacking it immediately after if using "E". [*]Fixed a bug where AI were dropping baskets of berries in the woods. [*]Fixed the default blueberry limit to 50 for towns, which should stop villagers from over-collecting and dumping berries all over town. [*]Fixed a bug where the AI leader could have trouble starting the campfire. [*]Fixed a bug where the AI carpenter would prioritize organizing sticks over building. [*]Fixed a bug where villagers would collect berries even if the storage limit was exceeded. [*]Fixed a bug where villagers wouldn't help build structures often enough. [*]Fixed a bug with the AI carpenter organizing their shop. [*]Fixed a bug with AI crafting rubble. [*]Fixed a bug where the AI hunter wouldn't use baskets to collect blueberries. [*]Fixed a bug with AI storing blueberries. [*]Fixed a bug with AI storing blueberry seeds. [*]Fixed a bug with AI trying to eat. [*]Fixed the storage limit of sharp rocks to default to 6, previously 20. There were too many of them. [*]Fixed a bug where pregnant villagers that were hungry would stand still. [*]Fixed a bug where shop owners would organize building materials as the carpenter tries to build. [*]Fixed a bug with storing stone hammers. [*]Fixed a rare potential crash point. [*]Fixed dead sapling spawn rate, decreased by 20%. There were too many. [*]Fixed a bug where the AI blacksmith sometimes wouldn't bring iron ore back to their shop from the quarry. [*]Fixed the AI farmer so that they'll only create 10 of the same crop at a time, leaving room for others. [*]Fixed the amount of trees, added 10% more. [*]Fixed a bug where the AI would have trouble getting food from a chest. [*]Fixed a bug where the AI hunter would have trouble eating from storage. [*]Fixed a bug with the AI crafting storage chests. [*]Fixed the amount of squirrel snares that AI will set up to 3, previously 1. This should help produce more food and skins. [*]Fixed a bug where villagers would wander around aimlessly when out of blueberries (but still had other food available). [*]Fixed a bug where the AI farmer wasn't planting new crops as a high enough priority. [*]Fixed a bug with the AI farming blueberry bushes. [*]Fixed a bug with AI eating. [*]Fixed the limit of AI farmer plants to 10 per plant type. [*]Fixed a bug with the AI farmer watering crops. [*]Fixed a bug with AI organizing blueberries. [*]Fixed a bug where AI would sometimes try to store food while being hungry. [*]Fixed baby hunger to start at 30% instead of 100%. [*]Fixed a bug where you could take control of a pregnant baby instead of the parent. [*]Fixed movement speed of elderly to be that of babies. [*]Fixed farmed blueberry bushes to have a chance to spawn fruit each minute instead of a guarantee. Currently 20% chance. [*]Fixed thirst and hunger pain to be 5x as bad. Previously 1 HP lost every 10 seconds, now 5 HP. [*]Fixed a bug where farmed blueberry bush berries weren't being counted in checks. [*]Fixed a bug where blueberry seed storage areas weren't being accurately accounted for. [*]Fixed a bug where farmed blueberry bushes with berries weren't being counted as potential food. [*]Fixed adult age to be about 50% longer. [*]Fixed a bug where the AI hunter would potentially craft snares without having materials readily available at the town storage. [*]Fixed a bug where chat bubbles would sometimes appear bigger than necessary. [*]Fixed a bug where the AI would sometimes continue working hard even while starving to death. [*]Fixed chat bubbles to stay on the screen longer or shorter depending on the text length. [*]Fixed a bug where chat bubbles would appear offset at times for NPCs. [*]Fixed a bug where the hunter wouldn't gather blueberries if there were plenty of squirrels available for food. [*]Fixed a bug where villager mouth graphics would appear above rooftops while talking. [*]Fixed a bug where the AI farmer would get stuck if out of blueberry seeds. [*]Fixed a bug with the AI barkeep organizing cooked squirrels. [*]Fixed a rare bug where a recently deceased villager could freeze the game for a few seconds. [*]Fixed game announcements to be centered on the screen and appear more visible. [*]Fixed a bug with AI breaking up boulders. [*]Fixed a bug with planting blueberry seeds. [*]Fixed a bug with AI handling hunger issues. [*]Fixed efficiency with AI handling hunger issues. [*]Fixed a bug where the AI would sometimes not respond. [*]Fixed AI talking distance to be max 7 tiles away to respond to a greeting, previously 5. [*]Fixed a bug where child names weren't shown in the correct location. [*]Fixed a bug where baby names weren't shown in the correct location. [*]Fixed villager nameplates to look better (now with a background). [*]Fixed the panel that would appear by villagers while holding control to be removed (no longer used). [*]Fixed mouth movement for children while talking. [/list]