Out-build the competition in Career. Race the globe in Multiplayer. Compete in over 500 cars on 27 world-famous tracks – now featuring the exhilarating Nürburgring Nordschleife!
[h2]Stability and Performance [All Platforms] [/h2]
[list]
[*] Fixed an issue where the game would crash when entering a Multi-Class Race in Free Play. [1539013]
[*] Faster transition between car views when using Spectate in Private Multiplayer or watching Replays. [1874035]
[*] The game should no longer soft lock when players exit a Free Play Multi-Class Race before Drivatar loading finishes. [1806966]
[*] Fixed an issue where the game would crash in very rare cases, when changing options on Multi-Class Free Play Races [1877525]
[*] Fixed a crash that sometimes occurred when starting a Rivals race. [1584200]
[*] The game no longer crashes when accepting a Private Multiplayer join request while saving livery groups or designs in the Livery Editor. [1901378]
[/list]
[h2]PC [/h2]
[list]
[*] Improvements have been made to better balance the rendering work across more cores when possible, resulting in better Render CPU FPS on entry to mid-tier CPUs and possibly better GPU FPS depending on the system.
[/list]
[h2]Audio [All Platforms] [/h2]
[list][*]Updated car audio for the following vehicles based on community feedback:
[list][*]1991 BMW M3
[*]1994 Ferrari F355 Berlinetta
[*]2013 Ferrari La Ferrari
[*]2015 Ferrari F12 TDF
[*]2017 Ferrari 812 Superfast
[*]2015 McLaren P1 GTR[/list][/list]
We recently shared details about how we updated our authoring techniques and pipelines so that we can fix as many car audio issues as possible. [url=https://forza.net/news/in-the-garage-audio-discord-ama]Please read this blog for additional details regarding our approach to future car audio updates in Forza Motorsport.[/url]
[h2]Gameplay [All Platforms] [/h2]
[list]
[*] Fixed an issue where certain cars would be ghosted in the First Cup race. [1878447]
[*] Fixed an issue where the player would become soft locked if they drove into the pit lane during the First Cup on Hakone. [1883718]
[/list]
[h2]Featured Multiplayer [All Platforms] [/h2]
[list]
[*] Fixed a bug where the race end countdown could start at the beginning of a race, ending the race pre-maturely. [1693311]
[*] Added new Forza AUS Series featuring Bathurst exclusively for the duration of Update 15.
[*] Swapped out Vintage Le Man Prototypes and Vintage Le Mans Sportscars events for Forza AUS events in the Endurance Series for Update 15.
[*] Road to Race Series makes a return with new Road/Race car combinations.
[*] Added the Nordschleife / Nürburgring Full Circuit to the following Open Class Series:
[list]
[*] Multi-Class Series - Nordschleife
[*] A Class Series - Nordschleife
[*] S Class Series - Nordschleife
[*] R Class Series – Nürburgring Full Circuit
[*] Cycled Class Series (P Class, X Class) – Nürburgring Full Circuit [/list]
[*]Enabled Rolling Starts for all events in the following Featured MP Series:
[list]
[*] Forza GT2 Series
[*] Forza GT3 Series
[*] Early LMP Series
[*] Forza P1 Series
[*] Forza Proto-H Series
[*] Formula Mazda Series
[*] Endurance Series (excluding Forza AUS events)[/list]
[*]Fixed an issue where the wrong player information would be displayed during walk-the-grid. [1829185]
[*]Set correct initial Fuel adjustments when starting a Practice or Qualifying race. [1877402]
[*]Prevented players who had just switched from Practice to Qualifying from briefly appearing in the wrong position on track for players who were already in Qualifying. [1714748]
[/list]
[h2]Featured Multiplayer Car Balancing Changes [All Platforms] [/h2]
[b]2022 Pagani Huayra R [/b]
[list][*]Added to & tuned within the Modern
[*]Factory Racecar Series Spec
[list][*]Decreased Engine Torque by 5% (from stock)
[*]Increased Drag by 30% (from stock)
[*]Added 7.5% weight ballast (from stock) [/list][/list]
[h2]Private Multiplayer [All Platforms] [/h2]
[list]
[*] Fixed a stability issue occurring while exiting a Private Multiplayer Drift Event on Steam. [1890464]
[*] Fixed an issue where the end of race timer in Drift mode would start only after the last driver has crossed the finish line. [1874069]
[*] Added a "host driving" and "host spectating" icon so players can always identify who is the host in Private Multiplayer events. [1795249]
[*] Fixed disconnected players showing up on track during the race start sequence for all of the Race Start Types; Fixed disconnected players showing up on track for the entirety of a race whilst spectating. [1901106]
[*] Fixed an issue where upon performing a Rolling Start on a slope the cars would appear to be dropped onto the track. [1896372]
[*] Fixed an issue where the Spectate or Quit Spectate button would not update properly. [1881215]
[*] Fixed an issue where other player's cars could appear to get stuck in the pits during Practice & Qualifying. [1902788]
[*] Improved title stability around Private Meetup games when players switch to Meetup game types from other Game Types. [1909417]
[*] Players will no longer time out or disconnect if the host changes the Race Type while they're in a post-meetup cinematic. [1903881]
[*] Fixed an issue where rejoining Spectate mode would cause the spectated car to turn invisible. [1874593]
[*] Players are now brought back to Mobile HQ from the pit cinematic if the host changes event settings while they are entering Practice or Qualifying. [1898687]
[*] Fixed an issue where race options would disappear when the host would disable Practice & Qualify while players were in practice or qualify. [1917758]
[*] The pre-race Spectate button's visibility should now be properly updated for players as the host changes between Game Types. [1912549]
[/list]
[h2]Photo Mode [All Platforms] [/h2]
[list][*]Fixed a bug where the Photo Mode camera could break beyond defined boundaries in the Homespace and be navigated around the car bay area.
[list][*]Developers Note: We recognize that this was a popular capability for some photographers in our community, however it was the result of a bug that we needed to fix as leaving it in the game would create problems in future updates. With that said, we are keen to understand how much interest you have in this functionality being developed into a feature and officially implemented into the game. We have set up this thread on the Suggestions Hub where you can upvote the idea and share your thoughts and experiences with us. Thank you for your understanding as we worked through this one![/list][/list]
[h2]Livery Editor & UGC [All Platforms] [/h2]
[list]
[*] Fixed an issue where canceling the upgrade flow in car select wouldn't bring you back to the car select menu. [1906791]
[*] Fixed an occasional crash when downloading liveries and tunes for Drivatars. [1867332, 1873135]
[*] Fixed an occasional soft lock when quick upgrading your car from the pre-race menu. [1891711]
[/list]
[h2]UI [All Platforms] [/h2]
[list]
[*] Fixed an issue causing "(GroupText)" to sometimes show up in the podium cinematic. [1906361]
[*] The driver’s list column names in Private Multiplayer now matches the event setup in Drift mode. [1872914]
[*] Fixed the "Race Results" button sometimes being disabled in the Rivals post-race menu. [1885834]
[*] Fixed an issue where the incorrect group name would appear in the Podium UI. [1906361]
[*] Players readying for Spectate will now show a checkmark instead of the spectating icon in the pre-race lobby. [1880154]
[*] Fixed an issue where the Driver List entries were not correctly updating with the creator's Tune and/or Design details. [1805337]
[*] Fixed an issue where the download spinner would not dismiss for replay file thumbnails. [1883714]
[*] Fixed an issue with navigating the driver list during Spectate and Replays. [1877283]
[/list]
[h2]Drivatar AI [All Platforms] [/h2]
[list]
[*] Fixed an issue where AI drivers were unaffected by a wet track during events with variable weather conditions. [1750188]
[*] Updated AI to reduce erratic/unrealistic braking behaviors around players. [1899880]
[/list]
[h2]Forza Race Regulations [All Platforms] [/h2]
[list]
[*] Pushed a new Forza Race Regulations (FRR) model with a slight reduction to false positive penalty assignments.
[*] Fixed an issue where the player could be disqualified by going off track prior to crossing the Start/Finish line. [1877124]
[*] FRR will now take tire wear into account when computing time gained for off-track penalties. [1907347]
[/list]
[h2]Cars [All Platforms] [/h2]
[list]
[*] Fixed an issue where the 2023 McLaren Artura did not have a price when viewing or selling the car from the player’s garage. [1909274]
[/list]