Update 12 - One Year Refresh

Back when we started making [b]Eight Dragons[/b], we were intent on making something that felt like it was of a particular era in gaming. That meant proper pixel-art, a CRT effect, arcade gameplay... We were so focused on achieving that goal that we went all the way with how it was presented, right down to blocking out a third of the screen with static status bars, just the way it was when we were kids. Coming up on the first anniversary of launching [b]Eight Dragons[/b], we had a bit of a rethink - why not make it a little bit more like the arcade games of our youth rather than the home computer games? So we've given it a bit of an overhaul. We've gone from this: [img]{STEAM_CLAN_IMAGE}/31949507/7fd0bd99e42ffd50386266bbcca0590bdd39c107.jpg[/img] [img]{STEAM_CLAN_IMAGE}/31949507/5a7550558edd167e08aed47e6cceac60972e9e33.jpg[/img] ...to this: [img]{STEAM_CLAN_IMAGE}/31949507/7061a358ec5c1b5c2b99e9ef9ce019985c40ec93.png[/img] [img]{STEAM_CLAN_IMAGE}/31949507/54339ffb637b790db6eedf2489ec9e85b1858671.png[/img] It looks a lot nicer, as you can see! While we've been upgrading the look, we've also tweaked the gameplay by adding a dash move. Double-tapping in any direction will shoot you off at double speed, giving you a way to quickly dive out of trouble. If you're dashing left or right, you can also attack at the same time, giving you a way of getting the first hit in before you're mobbed by enemies. We hope you like these changes as much as we do!