The year is 1510. As wars rage across Europe, Africa, and the Middle East, it is the age of gunpowder and mercenaries - that changed the course of history. You can do it as well, going from a leader of men to the ruler of an empire in this unique mix of RTS and grand strategy.
Hey Everyone,
We have a big content update for you today – with six new nations playable in the campaign: Poland, Denmark, Muscovy, Sweden, Venice, and Hungary. In addition, we have completely reworked campaign objectives and rewards, which greatly change the way campaigns are now played.
On top of all the new unit art updates and improved world map UI, this update also brings a lot of new voice acting to the game – from new nations to new campaign objectives. Another big change of note is the greatly improved unit spawns in hamlets and towns, fixing a myriad of issues we had with our previous games.
Thank you for your continued support, and we look forward to hearing your feedback on the new nations and victory objectives.
We are pushing hard to complete unique unit art for Arabic nations next and hope to have our next content update with 6 playable Arabic nations by early November.
With that said, let’s take a closer look at what our 12th update (v0.47 in-game) has in store:
[b]NEW PLAYABLE FACTIONS[/b]
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[*]New playable nations in campaign are: Poland, Denmark, Muscovy, Sweden, Venice, and Hungary
[*]All new nations now have tutorial prologue setup for them and are fully playable with Prologue
[*]All playable units have unique units with unique names and stats, however - still same art for now
[*]Same nations as available in campaign are now available in Skirmish
[*]All Arabic and Muslim nations are temporarily locked until their unique unit art is complete in November
[*]Sweden, Venice, and Hungary are unlocked through email signup
[*]Various world map improvements to make new nations better playable
[*]Several minor nations with too few cities, like Portugal, Papacy, St.John e.t.c are no longer playable in Sandbox mode
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[b]VICTORY CONDITIONS REWORKED[/b]
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[*]New campaign objective for European Union goal to conquer 6 nations and sign 6 military alliances
[*]New campaign objective for Emperor goal to capture and hold 12 large towns
[*]New epic final victory cinematic plays when all the campaign objectives have been completed
[*]All campaign victory conditions now give rewards
[*]Adjusted and rebalanced campaign victory rewards
[*]Corrected a lot of text to match voice acting during victory reward cinematics
[*]Fixed trade, renown, and standing victory conditions not working
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[b]VOICE ACTING UPDATES[/b]
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[*]All new playable nations now have a voiced intro cinematic
[*]All new playable nations now have all other gameplay cinematics voiced
[*]All reward cinematics now have updated voice acting
[*]Various improvements to voices reward cinematics timing, flow and cameras
[*]Corrected a lot of intro and victory cinematic lines so that text matches voice acting
[*]Campaign and sandbox mode now have different voice dialogue during intro cinematic reflecting different starting conditions
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[b]TOWN IMPROVEMENTS[/b]
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[*]Finally got units to spawn in hamlets and towns correctly
[*]Worker units spawn near the town hall, defenders on walls, or in other logical positions on the ground
[*]No units spawn outside walls
[*]No units spawn stuck on top of walls or in other unreachable places
[*]All units have correct location facing the enemy
[*]These spawn updates also affect army camp unit spawns
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[b]UI UPDATES[/b]
[list]
[*]Reworked how units are displayed on world map armies and towns
[*]New unit portrait rendering makes it a lot easier to see and tell units apart
[*]Also updated how units are displayed in world map Battle and Transfer windows
[*]Portraits for units, Kings, and Lords are a lot brighter
[*]Fixed building icons appearing very grainy and bad looking on 1080 resolution (were in the wrong file format)
[*]All new category icons for RTS building menu
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[b]OTHER FIXES AND BALANCING[/b]
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[*]Bowman texture/mask to match the portrait
[*]Signing Military Alliance costs thousands of silver now, making it late-game content
[*]Signing a peace agreement as King with another nation costs a lot more silver now
[*]Balanced out the cost of techs some more - some were overpriced
[*]Decorative ships travel on the world map much better, and there are a lot more of them
[*]All siege weapons can now pass through all gates and narrow city streets
[*]Fixed cavalry and Mantlets being able to go on top of the palisade wall
[*]Livestock and horse carts can no longer go on top of walls
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