[p]Version 3.9.0.9:[/p][p]Note: Fixed crash when toggling Rigidbody and entering Play mode.[/p][p]Note: Fix(manifest); remove administrator rights requirement from Player.exe[/p][p]Note: Fixed bug caused Games to crash on Windows 11. [/p][p]- Added normal-based depth bias in BatchedGeometry to reduce z-fighting on overlapping geometry. [/p][p]- Introduced optional per-material decal bias handling in MeshRenderer: [/p][p]- ENABLE_MESH_DECALS flag activates depth bias transform. [/p][p]- DECAL_NORMAL_BIAS and DECAL_VIEWDIR_BIAS control offset along normal and view direction. [/p][p]- Disabled depth write for decal passes to prevent overwriting base surface depth. [/p][p]- Ensures decal rendering stability on curved or uneven client geometry. [/p][p]- Default values tuned safefor typical scene scales. [/p][p]Version 3.9.0.4b:[/p][p] Revision 0:[/p][p]- Shader crash fixed[/p][p]- Math transformDirection and inverseTransformDirection infinity vector value bug fixed[/p][p]Revision 1:[/p][p]- Inspector not worked with rigidbody variables fixed[/p][p]- Some mono exceptions crashes engine bug fixed[/p][p]- Physics joints API added[/p][p]- XML API docs added[/p][p]Revision 2:[/p][p]- Crash on terrain creation bug fixed[/p][p]- Scene loading speed increased[/p][p]- Directional light clipping bug fixed[/p][p]- Skinned mesh distortion bug fixed[/p][p]Revision 3:[/p][p]- API crash fixed (heap size increased)[/p][p]- Particle system animation added[/p][p]Revision 4:[/p][p]- Deferred decals added[/p][p]- Particle system API added[/p][p]- Camera fov API added[/p][p]- Mesh loader missing vertex colors on import fixed[/p][p]- Added texture icons in property editor for texture props[/p][p]- Spline crash on select point bug fixed[/p][p]- Batched geometry crashes on broken shaders bug fixed[/p][p]- Standard deferred triplanar shader added[/p]