[h1]Changelog[/h1]
[h2]New features[/h2]
[list]
[*] Add spectator mode
[*] Add homing missiles to Mayraj tank
[*] Add new game mode "FFA Large" for larger player numbers
[*] Add HUD icons for flag points
[*] Add event log that shows players join, leave and change team (bottom left on the screen)
[/list]
[h2]Changes[/h2]
[list]
[*] Increased the time it takes for Bangur to overheat
[*] Lowered the amount of deviation due to overheating for Bangur
[*] Make friendly player names visible through obstacles when looking directly at them
[*] Add more visible indicators when player is damaged
[*] Improve the location of Domination spawn points
[*] Add animation to the tank model when the player is healing
[*] Reduce the damage dealt by a homing missile
[*] Add screen distortion to tank explosion effect
[*] Add check to only animate tank tracks when they are close to the camera
[/list]
[h2]Bug fixes[/h2]
[list]
[*] Fix players being killed for being out of bounds when they had already returned to the play area
[*] Fix Bangur being able to use flying specialty after it had been destroyed
[*] Fix tank freezing in place (including in the air) when destroyed
[*] Fix point feed being shown to the wrong client
[*] Fix starting a second round not working on the same server
[*] Fix crosshair size not resetting when new tank is spawned
[*] Introduce same frame check for respawn commands to prevent mass tank spawning
[*] Fix flag state not synchronizing with clients joining mid-game
[*] Fix team kills were not shown as such
[*] Fix player names appearing incorrectly and make team members more recognizable
[*] Fix round not starting when player joins late, after having played another round, without having restarted the game inbetween
[*] Fix an error in the score board that made it appear incorrectly when player data had not been cleaned up correctly
[*] Fix automatic turret counter-rotation not synchronizing properly
[*] Fix tank specialty accepting input before round has started
[/list]