Hey all!
As of this update, Switchcars features a long-awaited new means of transport - animals!
-- [url=https://youtu.be/IuvYQOIAdj8]Animals Trailer[/url] --
The update includes [b]4 animals[/b], and now that the system is on its feet, around [b]10 more animals will be added soon[/b].
[h1]Here are the main features of the animal system:[/h1]
[list]
[*]All animals are rideable
[*]They have custom animations for moving on land, water and air, dead or alive
[*]Custom sound effects
[*]Different behavior from traffic
[*]Can be manned or unmanned
[*]Animals have regenerative health & can be revived using Medikit
[/list]
There are also some smaller details, such as that [b]animals will be scared by noise or alien presence[/b], or that [b]they can slightly sink in the mushy terrain[/b] (which is also new for the human character), or that [b]if they rest on grass or water lanes, they will heal faster[/b].
With this update, the alien world is also closer to the original vision of it teeming with life. [b]You're now able to hitch young time whales[/b]! Also, more alien animals are coming.
Becides animals there have been some other small changes and bug fixes. For full details, check out the changelog below.
[h1]Changelog:[/h1]
Gameplay:
- Added Animals
[i]- There are 4 new animals
- Animals can be taken and used just like vehicles
- Animals include animations for moving on land, water and air, dead or alive, manned or unmanned
- Animals include sound effects
- NPC animals use a modified AI, different from NPC vehicles
- Animals can be manned or unmanned, visually
- Medikit now heals and revives all animals in inventory, besides healing player
- Animals' health regenerates over time, like player's
- Some animals feed on certain lanes, which speeds their health recovery
- Animals' lifespan can be seen in the database
- Animals can charge
- NPC animals can be scared off by aliens or noise
- Animals cannot be upgraded, have only one color variant and don't collect dirt[/i]
- Alien world now features Alien Younglings
- Alien world appears in the first stages again, now that it's more fun
- Decreased chance of additional aliens appearing
Cosmetic:
- Player character and animals now dip in mushy lanes, just like vehicles
- Player character will rest shortly after physical strain
- Gas stations will explode if going through them on fire (but will refuel first)
Interface:
- Recharging blue indicator now also shows lanes with overhead wires, if having a pantograph
Bugs:
- Fixed alien's shaddow clipping on lanes in 16:9
- Fixed non-powered vehicles going slow when equipped with an engine
- Fixed a bug with vehicles older than 1996 not spamming horn when damaged
- Fixed fast-scroll year change button for gamepads being wrongly positioned in 16:10
- Fixed alerts being drawn over tutorial's "Continue..." text
- Fixed recharge suggestion blinking when game over
- Fixed vehicle suggestion tutorial appearing immediately affter the minimap tutorial
- A few more bugfixes and tweaks
As always, if you have any questions, comments or suggestions, feel free to make a post on the [url=http://steamcommunity.com/app/442210/discussions/0/]forum[/url]!