Update 10 - Introducing Animals!

Hey all! As of this update, Switchcars features a long-awaited new means of transport - animals! -- [url=https://youtu.be/IuvYQOIAdj8]Animals Trailer[/url] -- The update includes [b]4 animals[/b], and now that the system is on its feet, around [b]10 more animals will be added soon[/b]. [h1]Here are the main features of the animal system:[/h1] [list] [*]All animals are rideable [*]They have custom animations for moving on land, water and air, dead or alive [*]Custom sound effects [*]Different behavior from traffic [*]Can be manned or unmanned [*]Animals have regenerative health & can be revived using Medikit [/list] There are also some smaller details, such as that [b]animals will be scared by noise or alien presence[/b], or that [b]they can slightly sink in the mushy terrain[/b] (which is also new for the human character), or that [b]if they rest on grass or water lanes, they will heal faster[/b]. With this update, the alien world is also closer to the original vision of it teeming with life. [b]You're now able to hitch young time whales[/b]! Also, more alien animals are coming. Becides animals there have been some other small changes and bug fixes. For full details, check out the changelog below. [h1]Changelog:[/h1] Gameplay: - Added Animals [i]- There are 4 new animals - Animals can be taken and used just like vehicles - Animals include animations for moving on land, water and air, dead or alive, manned or unmanned - Animals include sound effects - NPC animals use a modified AI, different from NPC vehicles - Animals can be manned or unmanned, visually - Medikit now heals and revives all animals in inventory, besides healing player - Animals' health regenerates over time, like player's - Some animals feed on certain lanes, which speeds their health recovery - Animals' lifespan can be seen in the database - Animals can charge - NPC animals can be scared off by aliens or noise - Animals cannot be upgraded, have only one color variant and don't collect dirt[/i] - Alien world now features Alien Younglings - Alien world appears in the first stages again, now that it's more fun - Decreased chance of additional aliens appearing Cosmetic: - Player character and animals now dip in mushy lanes, just like vehicles - Player character will rest shortly after physical strain - Gas stations will explode if going through them on fire (but will refuel first) Interface: - Recharging blue indicator now also shows lanes with overhead wires, if having a pantograph Bugs: - Fixed alien's shaddow clipping on lanes in 16:9 - Fixed non-powered vehicles going slow when equipped with an engine - Fixed a bug with vehicles older than 1996 not spamming horn when damaged - Fixed fast-scroll year change button for gamepads being wrongly positioned in 16:10 - Fixed alerts being drawn over tutorial's "Continue..." text - Fixed recharge suggestion blinking when game over - Fixed vehicle suggestion tutorial appearing immediately affter the minimap tutorial - A few more bugfixes and tweaks As always, if you have any questions, comments or suggestions, feel free to make a post on the [url=http://steamcommunity.com/app/442210/discussions/0/]forum[/url]!