Update 1 - Mech Mayhem

[h1]NEW FEATURES[/h1] [list] [*] New GameMode 'Mech Mayhem' - Test your endurance in a Mech free-for-all on destructible terrain (explosive projectiles carve holes in the terrain). Equip new weapons and abilities as you Rank up. See your high scores on a global leaderboard! Can you beat the rest? (Mech Mayhem is launched from the Main Menu) [/list] [previewyoutube=dBIEKhQjVD8;full][/previewyoutube] [b]Battle Mode[/b] [list] [*] Added First Person Perspective (key to trigger fps mode is shown in the hotkey list in battle and in options\controls menu (default 'V' on keyboard / 'Right Shoulder' on gamepad)). [*] Added Thrusters to Mechs - Player can now jump into air with Mechs. Thrusters will also auto engage when falling. [/list] [h1]GAMEPLAY[/h1] [list] [*] Mechs no longer have prohibited secondary weapon types (All secondary weapons can now be used on all Mechs). [*] Decreased all Mech hitpoints slightly. [*] Increased 'Scobot' Mech overall strength. [*] Changed interactive tutorial text font to a more readable font. [/list] [b]World Mode[/b] [list] [*] Increased the frequency at which enemy factions will launch conquests. [*] Increased Mech Repair cost [*] Players Max Party Size will now automatically increase as the player ranks up. [*] Faction parties will defend their territory more aggressively if they only have a few Strongholds remaining. [*] Added Heal option to Character Screen. [/list] [b]Battle Mode[/b] [list] [*] Increased maximum slope angle that can be walked over (reducing the feeling of getting 'stuck' on the ground) [*] Each wave will now spawn at a different spawn zone instead of the same one. [*] Player can now trigger Battle Abilities from Character/Mech. [*] Battle Abilities Selection Wheel will now show the remaining cooldown for each ability. [*] Player can now keep moving while Unit/Ability selection wheels are open. [*] Player can now trigger different Battle Abilities in quick succession, without having to wait for the current ability to finish. [*] Improved ability target marker visuals to make it easier to see where the ability will fire. [*] Projectiles will now occasionally ricochet off of Mechs. [*] Time is now slowed while soldier/ability selection wheels are open, to give the player time to make a selection. [*] Increased Flamethrower Damage and Range. [*] Increased Double Shot/Triple Shot RPM and reduced Damage. [*] Increased Base Velocity of all projectiles. [*] Increased unit base movement speed. [*] Decreased Auto Bomber overall strength. [*] Special Units (Hawk/DroneBomber) now consistently lose a small amount of HP over time. [*] Improved Special Unit Drone Bomber battle effectiveness (increased max speed, increased projectile count, improved accuracy). [*] Spider type Mechs will now rotate to match ground angle. [*] Sprint mode will no longer forbid Mech strafing/backwards movement. Instead, Mech rotation speed will be reduced while moving in Sprint mode. [*] Reduced Burn Debuff damage. [*] Weapon accuracy movement penalty is now weapon size dependent (the bigger the wep, the greater the penalty to accuracy while moving). [*] Units Overhead HealthBar length is determined by the units health, so player can see how much health a unit has at a glance. [*] Improved prop/foliage Collison accuracy. [*] Added an aim guide reticle for Mechs, to assist player in leading moving targets. [/list] [h1]BUG FIXES[/h1] [list] [*] Fixed black spots appearing on Mech textures under certain lighting conditions. [*] Other minor bug fixes. [/list] [b]World Mode[/b] [list] [*] Fixed a bug where a player's Stronghold would still be marked as 'Under Attack' after player successfully defended it. [*] Fixed Mech Repair values not always considering player's 'Repair' skill level. [/list] [b]Battle Mode[/b] [list] [*] Units will no longer buff when stunned. [*] HitMarker sound will now play when hitting targets while in a Mech. [*] Fixed Grenade Launcher Mech weapon not using the correct angle to hit crosshair. [*] Grenades will now bounce off of units/Mechs instead of go through them. [*] Fixed Player Character not showing the Damage Direction Indicator when taking damage. [*] Fixed AI incorrectly calculating the lead on their Target in some circumstances. [*] Fixed player character healthbar not updating when taking damage. [*] Fixed an issue where the BattleMode Intro Tutorial would break if player is moving forward and strafing. [*] Player Reticule Bloom will now correctly adjust per current weapon. [/list]