[h1]NEW FEATURES[/h1]
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[*] New GameMode 'Mech Mayhem' - Test your endurance in a Mech free-for-all on destructible terrain (explosive projectiles carve holes in the terrain). Equip new weapons and abilities as you Rank up. See your high scores on a global leaderboard! Can you beat the rest?
(Mech Mayhem is launched from the Main Menu)
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[previewyoutube=dBIEKhQjVD8;full][/previewyoutube]
[b]Battle Mode[/b]
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[*] Added First Person Perspective (key to trigger fps mode is shown in the hotkey list in battle and in options\controls menu (default 'V' on keyboard / 'Right Shoulder' on gamepad)).
[*] Added Thrusters to Mechs - Player can now jump into air with Mechs. Thrusters will also auto engage when falling.
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[h1]GAMEPLAY[/h1]
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[*] Mechs no longer have prohibited secondary weapon types (All secondary weapons can now be used on all Mechs).
[*] Decreased all Mech hitpoints slightly.
[*] Increased 'Scobot' Mech overall strength.
[*] Changed interactive tutorial text font to a more readable font.
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[b]World Mode[/b]
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[*] Increased the frequency at which enemy factions will launch conquests.
[*] Increased Mech Repair cost
[*] Players Max Party Size will now automatically increase as the player ranks up.
[*] Faction parties will defend their territory more aggressively if they only have a few Strongholds remaining.
[*] Added Heal option to Character Screen.
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[b]Battle Mode[/b]
[list]
[*] Increased maximum slope angle that can be walked over (reducing the feeling of getting 'stuck' on the ground)
[*] Each wave will now spawn at a different spawn zone instead of the same one.
[*] Player can now trigger Battle Abilities from Character/Mech.
[*] Battle Abilities Selection Wheel will now show the remaining cooldown for each ability.
[*] Player can now keep moving while Unit/Ability selection wheels are open.
[*] Player can now trigger different Battle Abilities in quick succession, without having to wait for the current ability to finish.
[*] Improved ability target marker visuals to make it easier to see where the ability will fire.
[*] Projectiles will now occasionally ricochet off of Mechs.
[*] Time is now slowed while soldier/ability selection wheels are open, to give the player time to make a selection.
[*] Increased Flamethrower Damage and Range.
[*] Increased Double Shot/Triple Shot RPM and reduced Damage.
[*] Increased Base Velocity of all projectiles.
[*] Increased unit base movement speed.
[*] Decreased Auto Bomber overall strength.
[*] Special Units (Hawk/DroneBomber) now consistently lose a small amount of HP over time.
[*] Improved Special Unit Drone Bomber battle effectiveness (increased max speed, increased projectile count, improved accuracy).
[*] Spider type Mechs will now rotate to match ground angle.
[*] Sprint mode will no longer forbid Mech strafing/backwards movement. Instead, Mech rotation speed will be reduced while moving in Sprint mode.
[*] Reduced Burn Debuff damage.
[*] Weapon accuracy movement penalty is now weapon size dependent (the bigger the wep, the greater the penalty to accuracy while moving).
[*] Units Overhead HealthBar length is determined by the units health, so player can see how much health a unit has at a glance.
[*] Improved prop/foliage Collison accuracy.
[*] Added an aim guide reticle for Mechs, to assist player in leading moving targets.
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[h1]BUG FIXES[/h1]
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[*] Fixed black spots appearing on Mech textures under certain lighting conditions.
[*] Other minor bug fixes.
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[b]World Mode[/b]
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[*] Fixed a bug where a player's Stronghold would still be marked as 'Under Attack' after player successfully defended it.
[*] Fixed Mech Repair values not always considering player's 'Repair' skill level.
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[b]Battle Mode[/b]
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[*] Units will no longer buff when stunned.
[*] HitMarker sound will now play when hitting targets while in a Mech.
[*] Fixed Grenade Launcher Mech weapon not using the correct angle to hit crosshair.
[*] Grenades will now bounce off of units/Mechs instead of go through them.
[*] Fixed Player Character not showing the Damage Direction Indicator when taking damage.
[*] Fixed AI incorrectly calculating the lead on their Target in some circumstances.
[*] Fixed player character healthbar not updating when taking damage.
[*] Fixed an issue where the BattleMode Intro Tutorial would break if player is moving forward and strafing.
[*] Player Reticule Bloom will now correctly adjust per current weapon.
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