Update #1 - Launch Day (0.35)

Renaissance Kingdom Wars

The year is 1510. As wars rage across Europe, Africa, and the Middle East, it is the age of gunpowder and mercenaries - that changed the course of history. You can do it as well, going from a leader of men to the ruler of an empire in this unique mix of RTS and grand strategy.

Hey Everyone, First and foremost, we want to extend a massive thank you to all of you for your incredible support during our Early Access launch! Your feedback has been invaluable on our [url=https://discord.gg/ZJU38cMR]Discord[/url] and Steam Community Discussions, and we’re committed to making this game the best it can be with your help. Players have reported some key issues that we wanted to address as soon as possible, so we have applied a day-one hotfix: :wrench: [h1]Hot Fix Details[/h1] [list] [*]Tutorial Bug Fixed: Resolved the issue where the tutorial would prematurely end after returning from capturing the first hamlet and paying the king silver. The tutorial now continues as intended, guiding you through building up the hamlet and includes one final tutorial segment upon returning to the world map. [*]Victory Flag Capture Issue Fixed: Addressed the problem where players were unable to capture the victory flag when attacking hamlets or cities (if the town hall was destroyed with 1 HP remaining, it would trigger this issue). We’ve made the town hall almost impossible to destroy to prevent this from happening. [*]Attack Button Greyed Out Fixed: Fixed an issue where, after completing the tutorial and starting a new campaign, or loading into a half-finished tutorial campaign, the Attack button would be greyed out when attempting to attack a town or army. [/list] We appreciate your patience and encourage you to continue sharing your experiences and feedback by joining us in our [url=https://discord.gg/ZJU38cMR]Discord[/url], Your input is crucial to our ongoing development and improvement efforts. We will have a bigger Week 1 update come out later this week - ironing our few remaining issues, before pushing full speed ahead with final optimization and all the planned new content from the following week.