Update #1 is now live!

Claybook

Claybook is a unique world made entirely of clay. Shape your character and the world around you to overcome challenging obstacles.

Hello everyone, We are happy to let you know that update #1 (v0.8.8) is now live! Also, a beta branch is now available and it's open to everyone. The branch will be updated more frequently and it's used for testing before upcoming updates. If you interested finding out what is coming next, select this branch from your Steam client. [h1]New Cannon Castle chapter[/h1] Dodge the great fluid cannons before they wreck everything. This new chapter uses the clay erosion. Check it out, it's pretty crazy! [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30815395/73fafed297c5afbcaf3d527ee9cb6b47c7e8f10f.png[/img] [h1]New Sandbox mode[/h1] New sandbox mode was added to the game and can be switch on in any chapter. Mode enables new radial shape selection which lets you mess around with any of the shapes as long as you like. We'll be adding more cool features to the sandbox in upcoming updates. [h1]New minimum hardware requirements[/h1] GPU minimum requirements are now 50% lower. Use improved "Low" graphics quality mode if you are playing with low-end GPU. We have verified compatibility with several generations of AMD, Nvidia and Intel GPUs. New minimum GPU requirement Nvidia GTX 750 or AMD R7 260 or equivalent [h1]Multi-color fluids and erosion[/h1] Clayfield now supports multiple fluid colors and fluids can erode the clay terrain. You can configure fluid color and erosion properties for each fluid emitter in the in-game editor. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30815395/52042fac7bd9c05098f9f9c7b9903b8feae2ae76.png[/img] [h1]Creation and sharing improvements[/h1] Lots of improvements were added to the creation and sharing in the update #1. You can now set custom book and chapter cover images, undo/redo system was added to the editor, new transform gizmos, new books, and chapters can be created while you are editing. See the complete list of changes below. [h1]Complete list of changes[/h1] [h1]New[/h1] [list] [*] New chapter 'Cannon Castle' was added to the second book. [*] Sandbox mode was added to the game. The player can enter into sandbox mode while playing any chapter. Sandbox allows the player to mess around with all of the shapes. [*] Multi-fluid color support was added to the game, and each fluid emitter can define their fluid material. [*] Fluid erosion can now be used with emitters. When fluid velocity gets high enough, fluid erodes the clay environment. [*] Now custom book and chapter cover images can be added. [*] Undo and redo is now available while editing. Transforming, property changes, actor delete and add is now supported by the undo system. [*] Added in-game FPS counter (new video settings option). [*] Added Claybook workshop and social links added to the main menu. [/list] [h1]Improvements[/h1] [list] [*] Added particle ability effects to Magnet and Hyper Ball shapes. [*] Books can now be deleted. [*] New books and chapters can be created while editing. [*] Moved Sandbox of chocolate and Water management chapters before Stampede. [*] Improved shape x-ray effect. Fade out effect if depth difference is minimal. Enhances depth perception when climbing/cutting. [*] Clay actors are now kept inside the Clayfield volume while editing. [*] Current book visibility is now visible in the list view button. [*] The book can be set to public visible only if it has at least one chapter. Otherwise, the book will be visible to friends only. [*] Select actors are now deselected when clicking empty space while editing. [*] Improved readback buffering. This might help with slow GPU judder issues. [*] Saving chapter from editing toolbar now prompts save confirmation dialog. [*] Possess range is now unified across the chapters. Previously some chapter had different possess ranges. [*] Now when exiting rewind, 50% of the original direct and rotational velocity is now applied back to shape. (Down from 80%) [*] Smoothing is now applied to stamping cuts. [*] Low graphics quality preset now set 70% resolution quality by default. [*] Moving gizmo and scaling transform handles are now visible through objects. Also, rotation handles were improved but not yet visible through objects. [*] Actors can be translated with planar transform handles (XY, XZ, and YZ). [*] The game objective icon is now automatically added based on volume type. [*] Fluid emitter now has new properties for max aim distance and speed. [/list] [h1]Bug fixes[/h1] [list] [*] Fixed crash bug at level startup that affected some players. [*] Fixed SDF volume corruption + disappearing objects at level start + collision bugs. [*] Fixed rewind sound effect groups. Now all of the rewinding sounds are controlled by the sound fx volume slider. [*] The leaderboard is not shown after custom chapter is completed. [*] Fixed fluid velocity clamping problem with fast-moving fluids. [*] Next and previous chapter info buttons are now hidden when entering leaderboard screen from the chapter selection. [*] SteamVR and OculusVR are now disabled. This potentially helps with some of the audio device selection issues. [*] Game objective name and description are now correctly visualized while editing properties. [*] Custom chapter spawn now properly sets player spawn shapes. [*] Dynamically modified actor properties are now restored to a default state when hopping between editing and testing. [*] Ctrl, alt and shift modifier keys are now visualized in the info button texts. [*] Fixed rewind state when exiting while reset is called. [/list] Until next time, Claybook team