Update #1 is available now!

Turok 2: Seeds of Evil

Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.

Hello everyone, We have released our first update for Turok 2, bringing the game to 1.5.1. We hope that this patch will address some of the more immediate problems users have been experiencing with Turok 2. Here are the Patch Notes for the update: 1.5.1 Patch Notes =========== Single-Player Gameplay ====================== [list][*] Actors scheduled to trigger when a level ends will be immediately triggered, [*] No more crash or multiple teleports when entering Adon's checkpoints, [*] A clipping error was repaired in River of Souls, [*] The Tek Bow can now snipe with normal arrows after loading a saved game, [*] Improved player clipping near bridges, [*] Sunfire Pods can now set fire to and kill Blind Ones, [*] Improved behavior when unlocking levels, may fix game-breaking glitch with missing keys, [*] The Primagen can no longer become stuck in mid-air between phases 2 and 3 of his battle, [*] An infrequent crash during the Primagen boss fight has been fixed, [*] Player skin sounds no longer carry over from multiplayer games, [*] Quicksave slot can now be loaded from the Load Game menu, including from the titlescreen, [*] Blind One and Queen boss warp cheats are no longer reversed, [*] It is no longer possible to save the game when dead or when at the game over screen, [*] Shredder is now treated with higher selection priority than the shotgun, [*] A crash when re-entering a specific area of Lair of the Blind Ones has been fixed, [*] Queen Boss mite spawning rate has been limited, [*] Improved AI leashing behavior - enemies will not return to their idle locations if they can currently see the player or their target, [*] Hidden enemy appearance particle effect will occur less often with partially hidden enemies, [*] It should no longer be possible to become stuck in the Death Marshes due to missing ammo bunker door locks, [*] Changing weapons is no longer possible while riding the Styracosaur, [*] Death animation now fully stops instead of looping. This addresses a bad looping behavior in one of the flesh eater models. [/list] Local and Network Multiplayer ============================= [list] [*] Stability improvements, [*] Bandwidth usage improvements, [*] Local player setup will always be fully completed for splitscreen, [*] Private lobbies now function properly, [*] Player radius is properly restored when becoming or ceasing to be the Monkey in Frag Tag, [*] The nuke weapon will appear more rarely in Rok Mix mode, [*] Local players in splitscreen can now independently change their ammo types, [*] A point where the player could get stuck in the Port of Adia MP map has been repaired. [/list] ==Audio== [list][*] Volume of ambient lava sounds reduced, [*] Adon now announces the finding of Primagen keys, [*] Tek arrow wind-up sound is no longer global, and is more consistent, [*] Unique Raptoid sound effects from the N64 version have been imported, [*] Turok now has unique pain sounds when taking damage from low oxygen while swimming, [*] Shredder and shotgun firing sound effects improved, [*] High-pitched noise eliminated from sound samples. [/list] Renderer / Graphics ==================== [list] [*] Shader language version 4.00 is now properly accepted, [*] Bloom: Opacity and intensity can now be set by the user, [*] Optimizations for masked texture rendering and deferred shadow maps, [*] AMD-specific fix for flashlight, deferred decals, and SAO, [*] Pipeline synchronization is now an end-user option and is no longer enabled by default, [*] Actor outlining effects now cooperate properly with resolution scaling. [/list] User Interface ============== [list][*] Video resolution setting will be saved without having to exit the game, [*] Font size increased on Bindings menu, [*] Clearer distinction between Exit to Title and Quit in English and French languages, [*] Support for AMD GPU memory queries on the graphics option menu, [*] Technical graphics options menu added, [*] Users with ISO European keyboards can now access the console, and can bind two additional language-specific keys on the keyboard to actions, [*] Options added to control all forms of player head bobbing and tilting, [*] Step values have been tweaked for all slider-type options, [*] Mouse smoothing is now available from the menus, and no longer crashes the game if set to zero. [/list] Misc ==== [list][*] "Operation completed successfully" is no longer reported as an error if GL context creation fails, [*] Lag reduced when messages are added to the console, [*] Crash in math routine repaired. For advanced users, new cvars have been added: [*] jobs_concurrentThreads - Sets the number of concurrent threads to use. If set to 0 then no multithreading will be used [*] jobs_prioritize - Setting to 0 marks all threaded jobs as low priority [*] jobs_useTasks - Enables/disables job tasks [*] "What's New" menu has been added to display Changelog information. [*] The Queen and Mother bosses have received a health buff and now receive -50% explosion damage [/list] We hope you enjoy the update! Please let us know how the update is working for you in the Turok 2 Steam forums! Daniel, Turok 2 Producer, Night Dive Studios.