Update #1 - Fixes and optimizations

Solar Storm

Solar Storm is a turn-based Scifi Artillery game with lots of Explosions and Unique Weapons. Play casually with your friends in Procedural and Fully Destructible Arenas to see who is the best!

[b]Thank you so much to everyone who has been playing the game! [/b] I'm planning to continue supporting the game, as well as add more features and content in the future. For now I've mostly been fixing small issues and polishing stuff. [h1]Patch Notes:[/h1] [list] [*] Fixed a bug where player damage accumulator was kept between rounds [*] Fixed a bug where bots could collect achievements like regular players [*] Fixed a couple of small typos in the czech translation [*] Updated the Swedish translation [*] Fixed the 'Fire' button in HUD [*] Fixed an issue related to telepoter projectile bouncing off of players [*] Added simple missing achievement descriptions [*] Disasters are now faster, stronger and don't wait so many turns [*] Fixed bot logic for picking weapons [*] Each powerup now has an icon [*] Optimized the explosions and terrain edits, it should be much faster especially on low-power devices like laptops [*] Added a couple of missing chinese characters which previously didn't render properly [*] Fixed a bug where playing with the 'free teleporter' option would recharge guns faster [/list] I also worked on the linux build using Proton. I got it working just a while ago, so I uploaded a build but it's still experimental. It should be stable in the next patch. I'm also considering adding a short tutorial + campaign set of levels. It could make it considerably easier for players to learn all of the game mechanics. Cheers, Jakub