Divine Legacy is a dark story/character-driven action RPG with hints of humor, friendship, and bonds. Fight your way through hordes of demons, and move one step closer towards the truth!
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[*] Increased the duration of buffs to 20 seconds.
[*] Fixed an animation bug for the WitchDoctor.
[*] Fixed the black borders issue when scaling the game to full screen on certain monitors.
[*] Fixed a checkpoint bug in Deron Forest.
[*] The player's move speed out of combat is now the same as in combat.
[*] Fixed a major oversight with the bridge puzzle of chapter 6 where the player would be stuck with the wrong character.
[*] Removed the Skill Points system.
[*] Reduced all TP costs to 30.
[*] Reduced all MP costs to 10.
[*] Removed quick items.
[*] Remade and improved all the damage formulas.
[*] Removed the damage value from skill info because of an issue with the new formulas.
[*] Rebalanced all skills.
[*] Fixed a bug where Marth would be standing up instead of being collapsed in chapter 6.
[*] Lowered stats of the doppelganger enemy.
[*] Balanced the healing of the final boss.
[*] Slightly smoother camera.
[*] Increased base damage for all player skills.
[*] Adjusted the amount of MP ethers recover due to the modification of max MP in a previous patch.
[*] All characters can be played at any moment upon reloading any save file after completing the game.
[*] Fixed a Party Chat popup that wouldn't disapear.
[*] Fixed a TP overlay bug with Elyzio.
[*] Remapped the transform button to "Select" on controllers.
[*] Added a prompt to leave the Wytherion puzzle in chapter 6.
[*] Fixed analog radian movement for controllers.
[*] Reduced HP and defense of Witchdoctors.
[*] Fixed an enemy move speed bug upon dying by a dash attack.
[*] Remade the first puzzle of the castle in chapter 7.
[*] Changed required TP to trigger the transformations to 100 for every character.
[*] Added an overlay picture for the transform trigger when the TP gauge is full.
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