Update 1.75

Divine Legacy

Divine Legacy is a dark story/character-driven action RPG with hints of humor, friendship, and bonds. Fight your way through hordes of demons, and move one step closer towards the truth!

[list] [*] Increased the duration of buffs to 20 seconds. [*] Fixed an animation bug for the WitchDoctor. [*] Fixed the black borders issue when scaling the game to full screen on certain monitors. [*] Fixed a checkpoint bug in Deron Forest. [*] The player's move speed out of combat is now the same as in combat. [*] Fixed a major oversight with the bridge puzzle of chapter 6 where the player would be stuck with the wrong character. [*] Removed the Skill Points system. [*] Reduced all TP costs to 30. [*] Reduced all MP costs to 10. [*] Removed quick items. [*] Remade and improved all the damage formulas. [*] Removed the damage value from skill info because of an issue with the new formulas. [*] Rebalanced all skills. [*] Fixed a bug where Marth would be standing up instead of being collapsed in chapter 6. [*] Lowered stats of the doppelganger enemy. [*] Balanced the healing of the final boss. [*] Slightly smoother camera. [*] Increased base damage for all player skills. [*] Adjusted the amount of MP ethers recover due to the modification of max MP in a previous patch. [*] All characters can be played at any moment upon reloading any save file after completing the game. [*] Fixed a Party Chat popup that wouldn't disapear. [*] Fixed a TP overlay bug with Elyzio. [*] Remapped the transform button to "Select" on controllers. [*] Added a prompt to leave the Wytherion puzzle in chapter 6. [*] Fixed analog radian movement for controllers. [*] Reduced HP and defense of Witchdoctors. [*] Fixed an enemy move speed bug upon dying by a dash attack. [*] Remade the first puzzle of the castle in chapter 7. [*] Changed required TP to trigger the transformations to 100 for every character. [*] Added an overlay picture for the transform trigger when the TP gauge is full. [/list]