Update 1.6.0: Fixing some bad Math

[img]{STEAM_CLAN_IMAGE}/37028249/5e0a35e7dfe588149ea22589a6fe8584bcff6f5d.gif[/img] Sometimes my math skills are just extremely lacking, and for some of you who completed all the Objectives, you might have noticed it didn't say 100% done ... oops!  Fixed in this update, and also fixed a few minor things that got mentioned a few times in the discord. Aliens spawning near the transporter - should - now avoid spawning at an occupied location. This messed up the combo-scores a bit, as you would kill two aliens at once, and that would reset the combo counter. I also made the transporter a bit smarter when it backs it self into a corner or blockage by aliens and soldiers. It should be able to get it self out of that corner eventually. Also RE-fixed the scientists dropping from a tentacle, they were still not positioned correctly on a "grid" tile, and that should be fixed now! Full changes list: [list] [*]fixed: objective-total percentage was incorrect [*]fixed: aliens spawning at same spot during transport (breaking combo's) [*]fixed: transporter stopped moving when it gets blocked [*]fixed: scientist dropping from tentacles being "off-grid" [*]fixed: visual bonus calculations aren't correct (actual calculations are) [/list]