Update 1.5

They That Feast

They That Feast is a cosmic / Lovecraftian horror game in which your enemies can't simply be observed by the naked eye. Can you walk the line between sanity and survival?

With this new update 1.5, I've taken player feedback and incorporated some changes and tweaks to the game, as well as some bug fixes. [list] [*] The Xenolith now also slows time in addition to its previous function. [*] Tweaked sanity details; sanity regenerates slightly faster for example. [*] Reduced some enemy placements, especially around areas with key items [*] Enemies no longer chase you as long as they used to. [*] Fixed a bug causing enemies to move at full speed in water. [*] Fixed a bug that caused finding Lorenzo to not register in your objectives as completed. [*] Finding Lorenzo is now a checkpoint. [*] Fixed a bug that caused the xenolith's UI elements to sometimes not show correctly after respawning. [*] Fixed a bug that sometimes caused objectives to not be registered correctly after respawning. [*] Fixed a bug that caused some items to remain in the world even after being picked up. [*] Fixed a bug that caused checkpoints to not register correctly under specific conditions. [*] Fixed typos and other miscellaneous mistakes. [*] Tweaked audio glitches and/or bugs. [/list] Thanks guys!