Update 1.40 +Hotfix1

In addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes! It could be DLC, but why not make it a regular update? Turrets can now be modified for an additional fee: [img]{STEAM_CLAN_IMAGE}/32562111/30b2b3b2d8551fceecec21657efa7936321b7ef9.png[/img] New cliffs can be a challenge for logistics: [img]{STEAM_CLAN_IMAGE}/32562111/032819dcd0a867e20d165a92607f294c84828d76.png[/img] I am also pleased to present our next game in the Cliff Empire universe: [url=https://store.steampowered.com/app/1478970/AI_Olympius/]AI Olympius[/url]. Over the past year in early access, we've managed to polish it up quite a bit, the story has also progressed to 80% done, and the game also has a building feature, not as large as here, but it's quite interesting. So for at least the next six months, it will be in an intensive development phase, so join us! [img]{STEAM_CLAN_IMAGE}/32562111/5395e538d89b5a43ce4468be949e4ce4a120d2a8.png[/img] I hope I didn't break anything in the current update, so if something doesn't work as expected, write to me and I'll fix it as soon as possible! [list] [*]Three new Cliffs have been added. [*]Defensive turrets now have upgrade options: interceptor, range, shield. [*]The smallest enemy ships now have less HP. [*]The capacity of goods for a trade bridge has been increased from 10 to 15, now the trade turnover of 2 bridges can replace 3 bridges. [*]The 3D printing factory, after being upgraded, now uses 1 material (was 2) to produce 6 units of goods. [*]New localization: Thai. [*]Changes have been made to the Czech and Turkish localizations. [*]The game is built on a newer version of Unity. [*]Fixed a bug where upgrading Zeppelins from the University did not work properly. [*]Adjusted the capsule charging acceleration rate at the lower level to reflect the improvement in charging speed. [*]The learning period defense mechanism no longer adds matter to the Cold Storage or Mall. [*]Orbital debris no longer destroys lower-level buildings when dropped, it was fun but caused unnecessary problems. [*]Fixed display of people sitting in the air when starting to build roads. [*]Fixed a bug where after the cutscene the camera returned to orbit with a light background with clouds. [*]Fixed a bug in which the effect of weather conditions did not end if the player was on an orbital station. [*]Fixed a problem with shadows on the colonnade. [*]Fixed problems with the rain sound. [*]Small optimization, minor UI fixes. [/list] All changes are made in both the remastered version and the version with the old graphics. The Mac version will be delayed, it's quite a time-consuming process, and it will start when I'm sure everything works properly after the latest changes. Hotfix 1: Fixed a bug where in some cases the interface disappeared after loading.