In addition to fixing issues that have accumulated over the past half a year, I'm pleased to introduce New Cliffs, new defense options, and some balance changes!
It could be DLC, but why not make it a regular update?
Turrets can now be modified for an additional fee:
[img]{STEAM_CLAN_IMAGE}/32562111/30b2b3b2d8551fceecec21657efa7936321b7ef9.png[/img]
New cliffs can be a challenge for logistics:
[img]{STEAM_CLAN_IMAGE}/32562111/032819dcd0a867e20d165a92607f294c84828d76.png[/img]
I am also pleased to present our next game in the Cliff Empire universe: [url=https://store.steampowered.com/app/1478970/AI_Olympius/]AI Olympius[/url]. Over the past year in early access, we've managed to polish it up quite a bit, the story has also progressed to 80% done, and the game also has a building feature, not as large as here, but it's quite interesting.
So for at least the next six months, it will be in an intensive development phase, so join us!
[img]{STEAM_CLAN_IMAGE}/32562111/5395e538d89b5a43ce4468be949e4ce4a120d2a8.png[/img]
I hope I didn't break anything in the current update, so if something doesn't work as expected, write to me and I'll fix it as soon as possible!
[list]
[*]Three new Cliffs have been added.
[*]Defensive turrets now have upgrade options: interceptor, range, shield.
[*]The smallest enemy ships now have less HP.
[*]The capacity of goods for a trade bridge has been increased from 10 to 15, now the trade turnover of 2 bridges can replace 3 bridges.
[*]The 3D printing factory, after being upgraded, now uses 1 material (was 2) to produce 6 units of goods.
[*]New localization: Thai.
[*]Changes have been made to the Czech and Turkish localizations.
[*]The game is built on a newer version of Unity.
[*]Fixed a bug where upgrading Zeppelins from the University did not work properly.
[*]Adjusted the capsule charging acceleration rate at the lower level to reflect the improvement in charging speed.
[*]The learning period defense mechanism no longer adds matter to the Cold Storage or Mall.
[*]Orbital debris no longer destroys lower-level buildings when dropped, it was fun but caused unnecessary problems.
[*]Fixed display of people sitting in the air when starting to build roads.
[*]Fixed a bug where after the cutscene the camera returned to orbit with a light background with clouds.
[*]Fixed a bug in which the effect of weather conditions did not end if the player was on an orbital station.
[*]Fixed a problem with shadows on the colonnade.
[*]Fixed problems with the rain sound.
[*]Small optimization, minor UI fixes.
[/list]
All changes are made in both the remastered version and the version with the old graphics.
The Mac version will be delayed, it's quite a time-consuming process, and it will start when I'm sure everything works properly after the latest changes.
Hotfix 1:
Fixed a bug where in some cases the interface disappeared after loading.