We just released Update 1.4, with the Locust Plague quick game added, much requested features & balance improvements!
Read the full changelog below:
Changes:
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[*] The Locust Plague disaster is now playable in Quick Game mode!
[*] AIs players now have unique names. We’d love to hear your suggestions for more creative AI names!
[*] AI players now have an AI-icon indicating they’re not a human player
[*] Added new context-aware, Project Planet-style cursor icon to make it easier to see which buttons and links are clickable
[*] Added an option to hide the lobby code on startup to the menu, as requested by streamers
[*] You can now enable video subtitles in the menu
[*] Added a Chinese voiceover to the tutorial video
[*] Added Chinese voiceovers to the news items
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Balance changes:
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[*] Singleplayer games as Earth vs 5 AIs will now be more challenging in the Locust Plague, Influenza Virus and Asteroid Impact disasters, while the Quick Game version of Influenza Virus will be less difficult.
[*] Changed Force cost of Horrify (All stage results x1.50) to 6 down from 8, bringing it in line with Update 1.3’s changes to Amplify and Nullify options.
[*] Certain Earth decisions that only affected one Humanity role, now also affect Population, Ecosystems or Pollution to make them more interesting
[*] Slightly nerfed Earth in the Locust Plague, Virus and Asteroid disasters, slightly buffed Earth in the Hurricane and Virus quick game disasters.
[*] Slightly buffed World Leaders in the Virus disaster.
[*] Slightly nerfed Industry in the Solar Flare disaster.
[*] Slightly buffed Scientists in the Solar Flare and Solar Flare quick game disasters.
[*] Slightly nerfed Media in the Hurricane disaster.
[*] Nerfed Public in the Solar Flare and Solar Flare quick game disasters.
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Bug fixes:
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[*] Fixed an issue where Scientists would receive no funding for their research in Solar Flare Stage 2.
[*] Fixed a visual error where Scientists’ funding received indicator displayed received funding for a self-funded research track.
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