We've just released an update that fixes a number of bugs in Creative Mode and adds some bits of polish. Enjoy!
[h2]Changes[/h2]
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[*] Creative levels now need to have a description before you can upload them.
[*] Cities in creative mode can now only rotate 90 degrees to prevent problems with houses that spawn around the cities.
[*] Added that you can now brush decorations with an even lower density.
[*] Added three possible random cards to new creative levels by default: cheap rails, cheap bridges and heavy freight train.
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[h2]Fixes[/h2]
[list]
[*] Fixed that diorama mode would persist in campaign levels after playing a creative level with diorama mode active.
[*] Fixed that the game might boot up a VR device or that it might crash if you have a VR device installed. (Please let us know if the issue persists!)
[*] Fixed that you could open a broken state of a level when you open a save of a creative level that has been deleted.
[*] Fixed various models not turning red on invalid locations in creative mode
[*] Fixed that clicking the “open level page in browser” would sometimes give the browser a wrong URL.
[*] Fixed that the “sort by” dropdown in the mod browser would add additional dropdown entries on reopening the mod browser.
[*] Fixed that the density setting didn’t do enough for “dense forest” and “impenetrable rocks”.
[*] Fixed that “no building connection” pins on stations would reappear when you removed them, by disabling and enabling the HUD or taking a Steam screenshot.
[*] Fixed that the controller becomes unresponsive during the credits.
[*] Fixed that the credits wouldn’t scroll all the way up before it disappears.
[*] Fixed that changing the graphics options using a controller wouldn’t save the new options.
[*] Fixed that animals would sometimes be invisible while placing them in creative mode.
[*] Fixed various texts and naming improvements.
[*] Fixed various localization issues in which the text wouldn’t fit in their box.
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