Update 1.4.2 LIVE NOW!

We've just released an update that fixes a number of bugs in Creative Mode and adds some bits of polish. Enjoy! [h2]Changes[/h2] [list] [*] Creative levels now need to have a description before you can upload them. [*] Cities in creative mode can now only rotate 90 degrees to prevent problems with houses that spawn around the cities. [*] Added that you can now brush decorations with an even lower density. [*] Added three possible random cards to new creative levels by default: cheap rails, cheap bridges and heavy freight train. [/list] [h2]Fixes[/h2] [list] [*] Fixed that diorama mode would persist in campaign levels after playing a creative level with diorama mode active. [*] Fixed that the game might boot up a VR device or that it might crash if you have a VR device installed. (Please let us know if the issue persists!) [*] Fixed that you could open a broken state of a level when you open a save of a creative level that has been deleted. [*] Fixed various models not turning red on invalid locations in creative mode [*] Fixed that clicking the “open level page in browser” would sometimes give the browser a wrong URL. [*] Fixed that the “sort by” dropdown in the mod browser would add additional dropdown entries on reopening the mod browser. [*] Fixed that the density setting didn’t do enough for “dense forest” and “impenetrable rocks”. [*] Fixed that “no building connection” pins on stations would reappear when you removed them, by disabling and enabling the HUD or taking a Steam screenshot. [*] Fixed that the controller becomes unresponsive during the credits. [*] Fixed that the credits wouldn’t scroll all the way up before it disappears. [*] Fixed that changing the graphics options using a controller wouldn’t save the new options. [*] Fixed that animals would sometimes be invisible while placing them in creative mode. [*] Fixed various texts and naming improvements. [*] Fixed various localization issues in which the text wouldn’t fit in their box. [/list]