Update 1.3 - QoL, more customization, more content

Hey all :D Update 1.3 brings lots of new customization options, improves the UI, and adds new content. Feel free to give feedback on what features and content you want to see next. Here are the exact patch notes: [h2]New features [/h2] [list] [*] Added climate controls: you can switch between the default humid climate and a new arid desert climate, with an optional sandstorm effect [*] Added option to manually set the rock type [*] Trees, bushes, and grass can now be selected manually instead of the random re-roll [*] Added option to change the post process effect and regulate its intensity [*] Added option to change the fog color, sun light intensity, and the two random colors used to tint various assets throughout the scene, for example mushrooms and painted walls [*] Grasses, weeds and roots are now automatically generated on suitable terrain. You can toggle this feature in the settings menu. [*] Added reset buttons for certain options [/list] [h2]New Map Layers [/h2] [list] [h3]Foreground: "Forest" [/h3] Experiment with different tree types to make the most of this map type. Some vignette can also look nice. [h3]Foreground: "Cave 2" [/h3] With a large hole in the cave ceiling and a small lake (renamed the previous cave layer to "Cave 1"). Experiment with time of day, sun rotation and vignette to get cool results. [h3]Background: “Near Mountains” [/h3] For all your alpine endeavors (renamed the previous mountain layer to "Far Mountains") [/list] [h2]These creatures can now spawn in the map: [/h2] [list] [*] Deer couple [*] Swamp Fly [*] Golem [/list] [h2]Bugfixes and improvements [/h2] [list] [*] Sliders and dropdown menus now correctly update when you regenerate the world, showing the proper values that are currently in effect [*] Improved the handling of options like bloom, fog, and gamma [*] reworked the rock shaders with new textures, and they blend with the ground now for a more organic and realistic look [*] Added lava snails to the “Lava Lakes” map layer [*] Various shaders have been reworked to improve performance and visual fidelity [*] Various assets have been resized and some bugs with their bounding boxes (causing flickering of the asset) were fixed. [/list] This is what the updated menu looks like: [img]{STEAM_CLAN_IMAGE}/42864376/72fd013b7916526d54ae09bcfb9daf95acf1f2a9.jpg[/img] Here we have our golem boi: [img]{STEAM_CLAN_IMAGE}/42864376/1801ecd98ef2a8a735d06dbf976e1a5f802b6954.png[/img] ...insect nest... [img]{STEAM_CLAN_IMAGE}/42864376/378860589264443930b193535e14c4b6c3519f7a.png[/img] ...deer couple <3 [img]{STEAM_CLAN_IMAGE}/42864376/60df0e74c30acc1eab85310940db70b0c72e7d0d.png[/img] ...and the lava snail :) [img]{STEAM_CLAN_IMAGE}/42864376/a84104331e3e72d2a65670c738943e96197505ed.png[/img]