Update 1.3.1 - Available Live!

Elven Assassin

Take a bow and kill hordes of orcs in the epic town defense game. You can play alone to conquer the leaderboards or unite with other assassins in online co-op mode. PS. Be careful to avoid massive axes thrown at you by orc warriors.

[h1][b]Greetings Assassins[/b], ๐Ÿงโ€โ™€๏ธ๐Ÿงโ€โ™‚๏ธ[/h1] We've been working on restructuring the code so afterward, it will allow us to push new content updates more often. Following that, the code refactor that we've done should have a greater impact on improving game performance, visuals, and ensuring more-stable networking. Besides that, this update brings some bug fixes, other improvements, and adjustments to the game. Letโ€™s dive right in: [h1]๐Ÿฅฝ [b]1.3.1 Steam Update:[/b][/h1] [b]๐Ÿ‘‰ Updated:[/b] [list] [*] SteamVR SDK, [*] Steamworks SDK, [*] Unity3D Game Engine to a newer version, [*] Networking SDK, [*] the mechanics of handling spells sound effects, [*] ElvenTown image on the map selection screen, [*] spells selection (Players now don't have to push the button to choose spell), [*] enemies spawning algorithm (from now on there will be more enemies when there are less than 4 players active in a game), [*] region selection (Game is no longer checking ping while choosing a region to load), [*] hands position (better representation the real-life counterparts) [/list] [b]๐Ÿ‘‰ Fixed: [/b] [list] [*] duration of Meteor Shower spell sound effect, [*] many typos and corrected spelling, [*] the bug where the player could still shoot while being dead if the dominant hand was set to the left hand, [*] the bug with a bow that could disappear from the shop in Main Menu, [*] the bug where wave could end if the first spawned enemy was killed too early, [*] bugged troll screaming sound when paused game during shouting at ElvenTown map, [*] infinitely playing the sound of orcs axes while being in the pause menu [/list] [b]๐Ÿ‘‰ Improved: [/b] [list] [*] Client-Side Networking System & Networking optimization (reduced disconnection rates), [*] crash reporting system, [*] enemy system (spawning, movement) for better performance, [*] enemy routing, [*] spells system (spawning) for better performance, [*] spells visuals, [*] quality of the environment around the player, [*] UI, [*] textures quality, [*] player ghost materials [/list] [b]๐Ÿ‘‰ Added:[/b] [list] [*] option to enable/disable vibrations, [*] freezing enemies effect, [*] the mechanism for handling lost connection in Main Menu [/list] [b]๐Ÿ‘‰ Adjusted: [/b] [list] [*] position of torch on SupportHumanCastle map, [*] troll death animation, [*] troll falling sound (it is now being played correctly when the troll actually falls down), [*] Removed controller pointer reflections in the mirror in Main Menu, [*] Optimized bleeding effect & platform system, decreased the time between updates on different platforms [/list] Stay tuned for our next updates. We have very exciting things to share with you guys! Make sure to be a part of our community and check our social media profiles: [url=https://www.facebook.com/Elven-Assassin-319933868646738]Facebook[/url] [url=https://discord.gg/jQuUSDM]Discord[/url]