Update 1.3.1.0 is available now. Performance, optimization, QoL, fixes!

Thief Simulator VR

Become a thief in VR! Feel the thrill of stealing in free roam sandbox neighborhoods. Use lockpicks and hi-tech hacking tools. Observe your target, gather information and hide from police. Or drive a car like crazy to get out of trouble!

Hey! First, we'd like to thank you for supporting Gameboom VR! Our Cooking Simulator VR sells great, we've won the VR Game of the Year award on Steam, and now we can work on some new games for you. However, this does not mean that we are forgetting about our first game - Thief Simulator VR! Thief Simulator VR receives another patch today, which introduces a number of improvements. The new version of the game is full of changes that improve both the performance of the game and its mechanics. Full changelog below: Changes: - The game is 1GB smaller - Graphical optimization (materials, shaders, big textures) - New functionality - you can use fast travel within one neighborhood, using the car - It is easier to get in and start the car - It is easier to hide in designated places (wardrobe, bed, dumpster) - Limiting memory consumption for weaker RAM and VRAM (texture compression) - Removal of information about too weak VRAM (textures compress automatically) - NPC pathfinding calculations are lighter - UI Change - Text display is less resource-intensive - Better texture blending - Additional info about remote grab in the tutorial - Larger default remote grab distance - In seated mode, the player's belt is higher - More stable handling of quickslots on the belt - By default, crouching is always lower than standing (seated mode) Fixes: - Some items were floating above the ground - Duplicating items - Some materials shined too much - Removal of lag at the first breaking of the window - Some objects were showing through the fog - The mountains in the second neighborhood were disappearing - The player's character does not jitter - The tablet does not jitter while driving - The paintings are not pixelated - A typo in the Polish language version - Some windows looked broken but were not - Crowbar could not be raised - 3 or 4 hands were rendered when the game couldn't determine if we were playing by Steam or Oculus Join us on Discord! https://discord.gg/dERxD78 Thanks for constant support and sharing your valuable feedback! Best, Gameboom VR Team