Update 1.2 - "First Step" is Live!

Kingdom Wars

Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Kingdom Wars offers beautiful 3D online world, where players construct strongholds, direct citizens, complete quests and eventually manage a global empire.

[img]http://dofgame2.com/yfa67tkq7qykj6vd/steampics/kw2.jpg[/img] Hey Guys and Girls, It`s such an amazing feeling to continue work on Kingdom Wars 1. The team and I are looking forward to fulfilling all the promises we made with regards to Kingdom Wars future, and albeit delayed by a few months, we hope that today`s update will be a great first step in that direction. Today we take another swing at releasing update 1.2. Following the problems with the original patch we broke it down into two parts, and done a lot of of additional debugging and polishing. We have taken all the precautions to make sure nothing gets broken, and if it does, nobody will loose any progress (at most 60 minutes of progress will be lost if worst comes to worst) This Part 1 will include 90% of changes from our original update 1.2, however we will not be forcing players to update (can keep on playing on older patch), and it will now include few core fixes, like: better performance, no multiplayer lag, steam overlay and store working for everyone, stability and crash fixes. Updated on the new update 1.3 could be found here: http://steamcommunity.com/app/227180/discussions/0/358415206080453946/ After we have finally updated to 1.3 we`ll easily be able to patch the game in the future, and our priorities will continue to be getting Kingdom Wars stable but free by early-mid summer, followed by release the Lords and Vassals expansion. From that point on we`ll be working on copying various cool features to KW1 - from pathfinding and turn times to Russian localization, and smooth & stable multiplayer games. And so presenting 1.2 "First Step" -Fixed crash in the Orc regions view -The Bank is now global shared between player towns -Fixed but with Bank losing player units on game reload -Fixed vast majority of out of sync bugs -Fixed World Map bug with armies stuck in the mountains -Fixed several visual glitches on the world map -List of player online updates much better now -New items in the Store: Small Treasure, and Epic Treasure -Fixed various bug with workers not dropping off resources -Player referral window is back -Quest, Siege, and PvP rewards reduced by 30% -Crown exchange price changed to 2500 -All the crown costs of buildings, either eliminated, or made much lower. -Updated social options in the main menu -Limit of 32 horse carts per army -Fixed workers that wouldn't gather or quit gathering. -Fixed sale pricing resulting in very low or negative prices And here`s a small preview of what will be included in Part 2, in May. -Eliminated almost all multiplayer lag -Fixed Steam Overlay not working on Windows 10 and 8.1 -Fixed launch crash for some players after Windows 10 upgrade -Fixed Market transactions not working for some players -Fixed majority of bugs with losing units or armies due to connection issues -New way to treat players losing connecting to server