[h1]Update 1.2[/h1]
Here's another batch of improvements! Keep bringing the feedback! ✨
[h2]Balance ⚖️ [/h2]
[list]
[*] [b]Garden Hoe[/b] will now trigger on all building drafts, not just population drafts.
[*] [b]Holt’s Observatory[/b] effect “+ 1 Spare time” changed from [b]“at start of loop”[/b] to [b]“at start of every island”[/b].
[*] [b]Holt’s Hero Statue[/b] effect changed from [b]“start of loop”[/b] to [b]“start of every island”[/b].
Sibyl’s third kinship modified to make it easier : [b]“Meet Sibyl with at least 3 combined feathers, beaks or talons”[/b].
[*][b] Housing Hall[/b]’s last upgrade Eitr income increased from [b]3[/b] to [b]5[/b].
[*] [b]Housing Hall[/b]’s range increased by about 10%.
[*] [b]Runic Forge[/b] event now has a cap of 100 Matter when trading.
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[h2]Performance 🔨[/h2]
[list]
[*] Improved performances in [b]Nidavellir [/b]biome.
[*] Upgraded Unity version to take advantage of many small graphical performance fixes.
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[b]Note [/b]: Thanks to those who confirmed the improvements from last patch! If you still have performance issues, let us know on Discord or in the Steam Discussions :)
[h2]Quality of Life 💎 [/h2]
[list]
[*] Previews of upgraded cards will now also show keywords that were added on the card.
[*] Previews of upgraded cards will now also show the proper amount of uses if amount of uses on original card was modified by events.
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[h2]Holt Improvements 🌲 [/h2]
[list]
[*] Fixed Issues with destroying buildings which could cause effects to not be calculated properly.
[*] Can now hold shift to destroy multiple buildings without selecting the Destroy card every time.
[img]{STEAM_CLAN_IMAGE}/42811555/10ea6930101cb4a9fea10b0d8c85b5d8ed1f878d.gif[/img]
[*] Added a “Refund All Placed Buildings” Button to restart the Holt without losing any resources.
[img]{STEAM_CLAN_IMAGE}/42811555/655b099a83b19cda71376472b0b90a43f3c79ea0.gif[/img]
[*] Fixed Currency Displayer in wider resolutions being slightly out of screen in Workshop.
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[h2]Bug Fixes 🐛[/h2]
[list]
[*] Artifacts
[list][*]Fixed [b]Munnin’s Wiseness[/b] and [b]Huggin’s Thougts[/b] appeareance rate being too low.
[*] Fixed an issue that caused talons to not affect action cards the first turn they are added to the deck.
[*] Fixed [b]“Trade Artifact”[/b] event and [b]“Duplicate Artifact”[/b] sometimes selecting an invalid artifact.
[*] Fixed [b]“Soot of Rebirth”[/b] not triggering when playing curse cards with the “exhaust” keyword.
[*] Fixed [b]Might [/b]income obtained from Eir's passive staying inbetween islands.[/list]
[*] Buildings & Artifacts
[list][*] Fixed some upgraded buildings not counting for their milestones : [list]
[*] Hero Statue
[*] Prospector
[*] Blacksmith
[*] Lumberyard
[*]Salvager[/list][*] Fixed [b]Runic Stones[/b] event not remembering its contents when the window was closed, allowing for free rerolls! 👀
[*] Fixed [b]Maximalist [/b]achievement not counting cards properly.
[*]Fixed Eir’s dialogues repeating in the Holt.[/list]
[*] UI & Tooltips
[list]
[*] Fixed [b]Decoration Booster Pack[/b] Tooltips to be more precise about its contents.
[*] Fixed a few spelling errors in dialogues.
[*] Artifact’s tooltips will now clearly indicated in their title how many instances you have.
[*] Fixed an issue where the tooltips of Level Select’s elements sometimes wrongly indicated that the island would end up inside the Ginnungagap.
[*] Fixed an issue in travel screen that would not show the[b] Curse card[/b] being obtained in the tooltip when hovering a target location.
[*] Fixed [b]Lif[/b]’s “Exploit 60 Trees” Kinship display error. The display would count the trees exploited with other scions as well, but only award it if Scion was [b]Lif.[/b]
[*][b]Cursed Roots[/b] description now mentions that it also affects Asgard’s bridges.
[img]{STEAM_CLAN_IMAGE}/42811555/79e314e4e3891bba4e33cd1081a2b8a0a3be4846.png[/img]
[*][b]Ambush Party[/b]’s tooltip has been updated to reflect that the population is removed on completion.
[img]{STEAM_CLAN_IMAGE}/42811555/c48e2cd3df9a19d9018515daa578c5af65759cc7.png[/img]
[*]Eitr Limit’s tooltip now reflects that played [b]curse cards[/b] also triggers the effect.
[img]{STEAM_CLAN_IMAGE}/42811555/3dce4dd35f5e357291a017afb1cdae53670f5d1a.png[/img][/list]
[*]Curse Cards[list]
[*]Tooltips that refers to negative cards will now mention them as [b]“curse cards”[/b] for consistency.
[img]{STEAM_CLAN_IMAGE}/42811555/316bb5d4737a570d5587f3943004a93d981a509e.png[/img]
[*]The card [b]“Curse”[/b] has been renamed to [b]“Void”[/b] to fit with new naming scheme.
[img]{STEAM_CLAN_IMAGE}/42811555/c5a398b819db8c349159a6863ac1270b45898433.png[/img]
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[h2]Thanks![/h2]
As always, If you have feedback for us, we're reading the Discord and the Steam Forums!
[url=https://discord.gg/AnADj4MJsb][img]{STEAM_CLAN_IMAGE}/42811555/250ec921b6f9622bd6edb8e42ddd01edce16367a.png[/img][/url]