Update 1.2

Taur

Taur is an action-strategy sci-fi game. Control the Prime Cannon and unlock all of its powerful weapons and abilities. Build turrets, droids, aircraft and more as you fight to protect the homeworld of the Tauron droids against a relentless invasion. Will your Taur stand against the Imperion warmachine?

[i]Hello commanders! The second content update for Taur is now live. This update introduces 7 new enemy units: A large [b]dropship [/b]unit, a [b]gunship [/b]unit and 5 different types of [b]heavy infantry[/b] units, each with their own unique specialization and equipment. Also added are 10 new maps in 2 new biomes: [b]Lunar [/b]and [b]Space[/b]. These maps have low to no gravity, making infantry knock-down effects especially deadly. Feedback and/or ideas for coming updates are as always appreciated, please use the pinned forum post to let me know! Check out more details below:[/i] [h3]Version 1.2 - Content Update 2[/h3] [list] [*] Added new Imperion dropship unit: [b]Skybringer[/b] [list] [img]{STEAM_CLAN_IMAGE}/36616689/94f22ad1bb26eaa2463f877d9336c4a34e038e8a.gif[/img] [*] Heavy dropship unit carrying infantry and some heavy infantry, equipped with two gattling guns and a large energy shield [*] Only targets ground units [*] Has 1000 health [*] Has 750 armor [*] Has 1000 shield [*] Each gattling gun can fire 50 rounds before reloading for 10 seconds [*] Each projectile deals 1 damage and has a 50% chance to knock back infantry [*] Temporarily stops firing while deploying carried units [*] Can appear in battle from day 15 [/list] [*] Added new Imperion gunship unit: [b]Firehawk[/b] [list] [img]{STEAM_CLAN_IMAGE}/36616689/87da106ad6f03b40ff363f62f479348bc470de15.gif[/img] [*] Long-range gunship unit equipped with four rocket launchers [*] Prefers ground units [*] Has 300 health [*] Has 300 armor [*] Can fire 4 rockets rapidly before having to reload for 20 seconds [*] Each rocket deals 15 damage in a 3 meter radius around its impact [*] Rockets can be intercepted by the Talos turret [*] Can appear in battle from day 6 [/list] [*] Added new Imperion heavy infantry unit: [b]Berserker[/b] [list] [img]{STEAM_CLAN_IMAGE}/36616689/7f1fc5952edc3784ec53f62713f7a2c88a770c57.gif[/img] [*] Anti-infantry melee-only unit equipped with dual power axes [*] Only targets infantry [*] Has 300 health [*] Regenerates 3 health per second [*] Deals 15 melee damage [*] Very fast melee attack speed [*] Melee charge can hit multiple units at once and knocks down infantry [*] Can appear in battle from day 8 [/list] [*] Added new Imperion heavy infantry unit: [b]Firebearer[/b] [list] [img]{STEAM_CLAN_IMAGE}/36616689/219455a362b03aaa83a025020a38b07dfeb68237.gif[/img] [*] Anti-structure unit carrying a small warhead [*] Only targets structures [*] Has 200 health [*] Detonates itself upon reaching its target structure or when killed [*] Deals catastrophic damage to structures in a small radius around the explosion [*] Deals 25 damage to units of any faction in a very large radius around the explosion [*] Can appear in battle from day 8 [/list] [*] Added new Imperion heavy infantry unit: [b]Praetorian[/b] [list] [img]{STEAM_CLAN_IMAGE}/36616689/2bc69bd1ed65c45923fe2896264c86109ac42927.gif[/img] [*] Defensive anti-infantry unit equipped with a two-handed power glaive and a small energy shield [*] Only targets infantry [*] Has 200 health [*] Has 250 armor [*] Has 300 shield [*] Regenerates shield energy with every melee attack, equal to melee damage dealt [*] Deals 20 melee damage [*] Can appear in battle from day 8 [/list] [*] Added new Imperion heavy infantry unit: [b]Stalker[/b] [list] [img]{STEAM_CLAN_IMAGE}/36616689/b6bd1bdc944109f0925e3a7086f332b7c6e1bb6e.gif[/img] [*] Accurate long-range unit equipped with a sniper rifle, bayonet and cloaking tech [*] Prefers infantry targets [*] Has 225 health [*] Projectiles deal 20 damage and knock down infantry [*] Deals 10 melee damage and knocks back infantry on hit [*] Cloaking is briefly exposed when firing [*] Deactivates cloaking when entering melee combat [*] Can appear in battle from day 8 [/list] [*] Added new Imperion heavy infantry unit: [b]Brute[/b] [list] [img]{STEAM_CLAN_IMAGE}/36616689/48748516860d1dd5d7c6d806e8ec236a851816dc.gif[/img] [*] Versatile unit equipped with a two-handed war hammer and shoulder-mounted tri-cannon [*] Has 500 health [*] Melee attacks deal 30 damage [*] Melee attacks can hit multiple units at once and knock down infantry on hit [*] Very slow melee attack speed [*] Shoulder cannon can fire independently both while moving and while in melee combat [*] Every shot fires 3 projectiles at once, each dealing 4 damage [*] Can fire 3 shots in rapid succession before reloading for 5 seconds [*] Can appear in battle from day 8 [/list] [*] Added new map biome: [b]Lunar[/b]. Maps in this biome have low gravity, making infantry knock-down effects more dangerous [*] Added new lunar map: Lost Outpost [*] Added new lunar map: Desolate Fields [*] Added new lunar map: Queen's Landing [*] Added new lunar map: Fallen Colony [*] Added new lunar map: Hollow Basin [*] Added new map biome: [b]Space[/b]. Maps in this biome have very low gravity, making infantry knock-down effects extremely dangerous [*] Added new space map: Asteroid Mine [*] Added new space map: World's Face [*] Added new space map: Orbital Rock [*] Added new space map: Lost Remnants [*] Added new space map: Belt Station [*] Reworked invasion spawn system, allowing for greater variety of unit composition [*] Green Abyss map reworked and renamed Flooded Cross [*] Fixed a bug where explosions could sometimes deal double damage to Taur structures [*] Fixed a bug where aircraft thruster smoke sometimes would not despawn properly when killed [*] Fixed a navmesh issue on the Weatherpeak map that could cause tanks to get stuck [*] Improved destruction quality of all infantry units [*] Improved baked lighting quality of some maps [*] Improved aerial targeting when aiming directly at an enemy aircraft [*] Improved ground targeting when aiming directly at tanks [*] Marauder melee damage lowered from 15 to 10 [*] Vanguard melee damage lowered from 15 to 10 [*] Havoc missile damage increased from 200 to 300 [*] Reduced skyfall difficulty slightly [/list]