UPDATE 1.11.0

Victory At Sea Pacific

Victory at Sea Pacific is the exciting game of naval RTS combat set during World War II. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.

In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required. Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues. We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all. Gameplay: [list] [*] AI supply fleets can collect from other friendly factions' ports. [*] AI fleets will choose ports further from the front lines to repair at. [*] AI carriers can swap aircraft payloads between torpedo bombs and bombs. [*] AI carriers can send fighter escorts with bombers. [*] AI ships are more likely to break formation where required. [*] Fleets without radar have a shorter global spotting range. [*] Adjusted the balance of bridge-level combat based on weapon ranges. [/list] UI: [list] [*] Added sorting options to the shipyard class list. [*] A record of all sunken ships appears on the log screen. [/list] Bug Fixes: [list] [*] Prevented aircraft flights from becoming duplicated in an airfield's stored flights hangar. [*] Fixed a bug causing carrier upgrades to fail when using a mod without all aircraft categories available. [/list]