Want to assert your dominance with other robots? Why not try pushing them off a giant floating platform! RoboSquare is a quick action-packed PVP game, where you strive to become number one! Jump in and start throwing others around!
"Fly like a butterfly, sting like a bee" -New RoboSquare Bot AI
[img]{STEAM_CLAN_IMAGE}/38895730/a946cdbcfbc5202049da47606a8b13bb4d65aa20.gif[/img]
With all-new technology, the bots have come back, and they come back strong! Introducing a new map, conveyer sumo, you can complete daily and weekly challenges to earn even more scrap! Grab your friends in this huge update, and see who is the ultimate bot!
With the new scrap system, you will no longer be spammed with 100's of item notifications in steam. This process of transferring your old scrap from steam to the new database should be seamless for you.
Also if you would like to earn 250 scrap for free, we host giveaways in our discord!
https://discord.gg/GHjYxWF
[h3]CHANGE LOG 1.10[/h3]
[b]Additions[/b]
[list]
[*] Start of match animation
[*] Daily and Weekly Challenges
[*] New Sumo map; Conveyer Mayhem
[*] New customization set; Graffiti
[*] The control menu pops up the first time playing, for new users. If you want to view them again they are in the settings menu
[*] Item counts in the customization menu (how much of each item you have)
[*] Added item selector that shows which customization item is currently equipped
[*] Confirmation screen for successful and failed item purchases
[*] More localization of text
[/list]
[b]Changes[/b]
[list]
[*] Different building models, more depth, and stylized
[*] Fog below buildings now uses a rounded mesh like a bowl
[*] Changed server from only USW to either US or EU (based on your local ping to them)
[*] Completely revamped AI, with increased AI counts per match. Also renamed the AI bots to "~ Droid ~" Much more active!
[*] New scrap inventory and item purchasing backend
[/list]
[b]Bug Fixes[/b]
[list]
[*] Sumo map "Hexagon" Spawn locations were a bit too high. Lowered to start with wheels near the ground
[*] Network issue with bots teleporting back and forth is resolved with a new interpolation system
[*] Mouse movement is no longer frame-dependent, meaning a low frame rate doesn't make the mouse super sensitive
[*] When clicking Cancel in the "Joining Game" screen would put the game into a soft lock, fixed
[*] Not being able to buy items after returning from a game
[*] Not seeing the correct amount of total scrap after finishing a game
[/list]