Ragnarök is upon us, and Odin needs heroes! This Co-Op Hero Action-Slasher takes up to 8 players into gigantic PvE battles for the fate of the universe. Choose your champion, level & gear up to stand your ground against thousands of enemies coming in waves of increasing might.
[u][b][h1]Major Features[/h1][/b][/u]
The Dungeon Maze is here!
A brand new scenario featuring three new bosses, several new enemies, multiple new objective types, and a completely different environment from anything else you’ve seen in FS:R. Featuring four distinct wings, including FS:R’s first internal cells, navigating the Dungeon Maze will require you to complete multiple encounters to open the path forward. These encounter rooms feature new objectives - from capturing, holding, and defending crystals to facing off against hundreds of spiders while destroying their egg sacs. En route to your objective you’ll evade traps, batter down fortified doors, and if you have a keen eye, discover hidden treasure. All of this culminates in a final showdown with the Warden - a multi-stage boss fight that’s our most complex, difficult, and epic to date.
The Beta for this new scenario is live today with Update 1.1, and you’ll be able to read about it much more in depth with our latest FS:R newsletter releasing later this week!
[h2][b]Art[/b][/h2]
[h3]Dungeon Maze Assets[/h3]
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[*] The Art team has completed a major effort in populating the Dungeon Maze with new walls, ceilings, and assorted smaller props. This includes a major lighting and set dressing pass for beautification - though lighting may be tweaked slightly in the future.
[*] In addition to the Dungeon Maze itself, a background scene and skybox were constructed for Dungeon Maze to clearly illustrate the differences from our other zones.
[*] New model for some spider variants.
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[h2][b]FX[/b][/h2]
[h3]New Ability FX[/h3]
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[*] With the addition of many new NPC types (including Elites and Bosses), we’ve also added new VFX to make their abilities stand out. From the Soul Reaper to the Skeleton Commander, you’ll see a lot of new VFX popping!
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[h3]Graphics Options[/h3]
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[*] Added in graphics options for adjusting anti-aliasing quality, along with being able to toggle V-sync
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[b][h2]Audio[/h2][/b]
[h3]New Dialogue[/h3]
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[*] Dungeon Maze comes with a whole set of dialogue, including from new bosses like the Warden and Soul Reaper. We’ve also added some new lines to the Towers of Vigrith scenario.
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[h3]Additional SFX[/h3]
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[*] Our Audio team has been creating a whole slew of SFX for new abilities, new events, and updating outdated SFX. Listen to the audioscape and let us know how you like it!
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[h3]Menu SFX[/h3]
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[*] We’ve also completed a pass on audio in the assorted menus of the game, especially the Equipment and Rune Mod selection menus. Background music and SFX have been altered to more easily show what menu you’re in.
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[h2][b]Gameplay[/b][/h2]
[h3]New NPCs[/h3]
Dungeon Maze is host to three brand new bosses, each with their own mechanics, attack patterns, and models.
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[*] Added new boss, ‘the Soul Reaper’. The first Jailer standing in your path, this dastardly dual wielding death dealer siphons health from enemies that stand too close to his sweeping strikes.
[*] Added new boss, ‘the Dead Caller’. - The Dead Caller. The demented mistress of the Dungeon Maze’s inner depths utilizes varying runestones to protect herself, weaken her enemies, and even reflect damage dealt. Not to mention the many minions at her beck and call.
[*] Added new boss, ‘the Warden’. One of Hel’s fiercest generals, he’ll stop at nothing to prevent your escape attempt. Fight through the officers at his beck and call and the thousands of guardsmen eager to lock you back up.
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In addition, we’ve also added a variety of Elites that will show up in this and other scenarios.
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[*] Added ‘Forsaken General’ enemy type. Leading their fellow undead from the front, these commanders are relentless in their pursuit. They’re immune to knockback and crowd control effects, so running away isn’t an option!
[*] Added ‘Plague Bearer’ enemy type. Far larger than the hordes of mindless dead that they call their cousins, you’ll need patience and a lot of firepower to bring them down.
[*] Added ‘Skeleton Commander’ enemy type. Leading from afar, the Skeleton Commander will be a thorn in your side until you deal with it. This master marksman summons archers, deals high damage from a distance, and lays deadly traps when enemies get too close.
[*] Added ‘Broodmother’ enemy type. The largest and eldest of the spiders we’ve seen so far, the Broodmothers swarm Champions with hundreds of their children in tow, eager to tear you apart.
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[h3]New Scenario[/h3]
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[*] The Dungeon Maze scenario is a brand new addition to the current scenario lineup - escape from Hel’s labyrinthine fortress while slaying swarms of undead! Dungeon Maze comes with a variety of new objectives, enemies, and doors to smash down! While we still consider Dungeon Maze to be in a Beta state, there’s a lot for you to discover in-game.
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[h3]Match Size Balancing[/h3]
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[*] We’ve tweaked the math behind matches to balance them a bit better for different numbers of players. This includes damage and defense buffs for Champions, as well as extra lives in the Towers of Vigrith scenario at lower player counts.
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[h2][b]Bug Fixes[/b][/h2]
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[*] Completed a number of assorted SFX fixes, including playing the wrong SFX and playing SFX at the wrong volume.
[*] Fixed some unintended behavior on boss NPCs, causing them to play animations incorrectly.
[*] Fixed Intel ARC GPUs not being able to run the game.
[*] Fixed startup issues for certain laptops, due to a false reporting of their specs.
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