Thanks to everyone who plays my game. In the near future I'm going to release several updates that will make it better and more variable. Here is the first one.
[h1] Shoguns are very insidious [/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32988914/5d28af6cd25b815e3ccdf01a101369b478fc0415.png[/img]
Those who passed the game could notice that the final battle was pretty boring. Our hero was simply attacked by several powerful opponents. They were tough, but in general the situation did not differ from the rest of the game.
The fact is that the Great Shogun, whose murder is the main goal of the game, has deceived you! The villain instructed his best commander to portray himself, and then he hid. But our scouts discovered his lair, and now in the final battle you are fighting the real Great Shogun!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32988914/3963b8e486353c6caa0be99711c874eff00fabb2.png[/img]
The battle is divided into phases, during which the boss uses new abilities and calls for help new allies.
Subsequently, I'm going to add Shogun's commanders as interesting mini-bosses, which can be fought after passing 4, 6 and 8 levels.
[h1] Future Plans [/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32988914/09ec7d8f897a9a08c3668b3a2e944642974a2856.png[/img]
[list]
[*] Achievements and cards. About this I am asked most often, so they will certainly be added in future updates.
[*] Bow. I want to give players the ability to use ranged weapon, as opponents do.
[*] Trials. Levels with special conditions of victory. For example, the level at which you need to pass a labyrinth with traps. Or a level in which you need to shoot accurately on moving targets. As a reward for winning at these levels, player will receive skill points.
[/list]
[h1] Other changes 1.1 [/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32988914/6143e9519a474fb3d304730f7cfe8c3f7b1e4c85.png[/img]
[list]
[*] I changed the collision algorithm, so enemies should stuck less in the walls.
[*] I received a lot of complaints about stucking while trying to use chests. Unfortunately, I could not reproduce this error, but made a number of changes that can help.
[*] I also reduced the chance to get stuck when using teleport.
[*] Game autosaves now if you used chest or bag, and didnt saved for 1 minute or more.
[*] I slightly reduced the iron will to win the main character, so now he correctly dies at 0 health.
[*] The "Bloodsteal" skill now slows enemy down only at the maximum level, as it is written in its description.
[*] I drove the blacksmith-alcoholic from the castle of the samurai. The new blacksmith makes armor on a clear recipe, so there will be no more situations in the game where some characters have twice as many armor as they intended.
[*] Control settings are correctly saved when you change them during game.
[*] Fixed incorrect collisions of some weapons.
[*] A circular strike from enemies now ignores the player's block. Now you need to flee from him, as it was intended.
[*] The weapon and block are no longer stuck using a quick loading.
[/list]