Update 1.1.0 was launched on Sunday but there were some bugs found by the Discord community very quickly. So I implemented a hot-fix soon after which is update 1.1.1 - decided to stall the announcement to make sure there weren't any new issues discovered.
Now though I'm confident it's time for you guys to try it out for yourselves :) There's a lot of new stuff to try and I hope you'll enjoy trying out the new objects and challenges especially!
[b]Don't forget to join the game's [u][url=https://discord.gg/mynGNdqtmx][b]Discord[/b][/url][/u] to chat with other players and discuss proposals for the game!
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Here are some of the major changes to the game:
- 14 NEW items that will definitely switch things up during your runs
- 2 NEW challenges
- The Darkness challenge will now begin with 2 Gorgon Eyes đľ
- You can now leave corrupted chests for 5 HP (thought this would add some extra strategy!)
- Non-stackable items will no longer appear if you already have one in your inventory (no more frustration!!)
- Reworked items that trigger power (i.e rings)
- Removed feedback button
As for balancing changes:
- Increased the overall difficulty (I follow internally win rates to figure out the right balance)
- For Azerty, the Iron Block is now a stackable item
- For Phade, the Return power now leaves a sword card instead of a road card
- For Raven, the Armor power now costs 4 instead of 7 mana
In addition, I wanted to say I'm working on bigger patches for the next weeks/months with LOTS of new content, here are a few things I'm working on:
- Endless Mode - highly requested! Iâm working on finding the right balance for this mode and how to make it worthwhile
- Draft Mode - where you would build an inventory at the beginning of the run and face the Fold with it. This might be a separate mode or a new character
- More achievements - why not right?
- A new level type where you can pick a new power
- and obviously, NEW characters!
Thank you for all the support and I can't wait to continue improving the game!