Update 1.09: Bug Fixes & Name Change

[b]Full Release Coming Soon![/b] I am currently working day and night to finish the game with the hopes to fully release by [i]November 16th[/i]. You can watch me work live on my [url=https://www.twitch.tv/almightygamesdev]AlmightyGamesDev[/url] Twitch.tv channel. The game will continue to be improved even after full release. [b]Name Change[/b] The game has now officially been renamed to "Bully Beatdown". I felt that the previous name was unattractive to the average gamer and hope that the new name will be more interesting to all. [b]Bug Fixes[/b] [list] [*] Player can now punch, kick, stomp, bowl and belly bump all items that are breakable or wobble. [*] Player now gains skills as a result of hitting all enemies, bosses and special boss objects. [*] Damage Text is now shown on all enemies and bosses. [*] When killing bosses, all enemies are automatically eliminated, except for those visible on the screen. [*] Player now needs to unlock levels for each difficulty setting. [*] While playing in the Tutorial, energy automatically refills when low. [*] Boss abilities are now set by difficulty settings. [*] Minimized Smoke Particle Systems to help improve performance for slower computers. [*] Prevent enemy from following player after death. [*] Menu controls, such as the Escape Menu, are now locked until the level is fully loaded. [*] Roster now displays all stats correctly. [*] Fixed minor rubble props to look more like garbage, and less likely for the player to want to pick those items up. [*] Character portrait changes to a hurt face when health drops below 50%. [*] Added squish sounds when stepping on Rats and Roaches. [*] Wave colliders are now wider than before to help prevent players from passing through waves by being hit. [*] Large items now have semi-transparency to allow the player to see characters as they walk behind those objects. [*] Improved enemy path finding obstructions. [*] Improved bottleneck problems in some of the tighter areas of the game. [*] Fart Immunity is now limited to higher level enemies. There are no longer any enemies who are HALF immune. [*] [/list]