Update 1.03c Changelog

[list] [*] Fixed the game sometimes stuttering with NVidia GPUs on some systems. [*] Fixed frequent crashes on Roadside Picnic level. [*] Reduced performance impact from T.A.C.T. explosions. [*] Custom controller layout will now have standard bindings by default, so the player can adjust the config rather than recreate it from scratch. [*] Fixed a bug when Hoverboard charge indicator sometimes would not disappear after player already dismounted Hoverboard. [*] Fixed a bug with minefield pre-explosion sounds missing on clients in Cooperative mode. [*] Fixed a bug when a client in Cooperative mode could not teleport from classic secrets or Alpha and Omega sidequest while riding an enemy or the Hoverboard. [*] Fixed a bug with cliff disappearing under certain view angles on Crime and Punishment level. [*] Fixed a certain way of getting out of playable area on A Smell of Petroleum Prevails level. [*] Dragon Gates: Fixed a bug with "choose one" pickups not working on clients in Cooperative mode. [*] Dragon Gates: +100 hp/armor replaced with +50 hp/armor on endless wave [*] Dragon Gates: Changed music setup once again. [*] Horus Sanctuary: Fixed some trees appear flying when viewing from spectator cameras. [*] The Snowrider: Player and its vehicle health are now synced, so a player in Cooperative mode can view other players health in Tab menu. [*] Slightly increased enemy spawn rate in Cooperative on multiple Survival maps. [/list] [h1]Modding:[/h1] [list] [*] Included WesternEurope biome file from Serious Sam 4 into the game archives, so you can once again recreate that Windows wallpaper. [*] Included some missing ammo/weapon items for Serious Sam 4 weapons. [/list]