UPDATE 1.03 - Level Editor is now live!

64.0

64.0 is a minimal fast-paced arcade game, where you shoot the squares that have the same color as the background.

Hey guys! So [b]finally[/b] we are releasing the level editor. We are really happy to release it and see what you guys can do with it. This update has a lot of fixes and features: [h1]1. We have improved level design[/h1] The game is designed to be hard, but we must also be honest and admit that maybe we made the first level TOO hard. Don't get us wrong, the first level is still hard (hehe), but we have removed that 15 seconds barrier that was nearly impossible for a lot of players. Also, the rest of the level (including the tutorial part) is better synced, thanks to @esterTion. [h1]2. We have changed the store description[/h1] This is obviously not a gameplay change, but we think it's really important. It was our fault not communicating to you how the game was supposed to be played. The game has rhythmic parts, yeah, but we use rhythm as hints that tells you how fast and how many squares are coming. We designed the game to be played under the motto: Shoot First, Listen Later. So we now have put it very clear in our store description, because the last thing we'd want is to have disappointed players. [h1]3. The Level Editor comes to life[/h1] Which is kind of the whole point of the update, actually. We have made a couple of guides so you can understand how to create your own levels. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=944140594]Click here to get started.[/url] We want to give a big shout-out to the people that helped us with the level editor through our discord: @Nick van der Vis, @Wolf Dakuraito, @SuperFashi, @esterTion, @Floofy~, @Auros, @Solced, @CubeMasterXD, @thedarkcloak If we missed your name, we are really sorry ːsteamsadː Also, huge thanks to @cyanic, for all the technical help :) [h1]4. Streak Leaderboard[/h1] Until now, the only leaderboard this game had was for the seconds you survive in the endless mode. Now, there is also a leaderboard for streaks. Thanks a lot to @Wolf Dakuraito for his help. [h1]5. Fixed bug in diagonal mode[/h1] When the level starts its diagonal mode, sometimes the game doesn't recognize shots to movers that are near the walls. Thanks a lot to @Arekseon for letting us know about this bug. [h1]6. A new hidden achievement[/h1] [h1]7. Other fixes[/h1] [list] [*]Fixed a german localization error. Thanks to @ gabgab01 [*]Performance fixes [/list] [h1]8. The stretched resolution[/h1] We have also made some quick fixes to the resolution issue (the one that shows the game stretched). However, even with our tests being succesful, there are thousands of possible PC configurations that may change the results, so we will continue to test and we'll try to come up with a definitely solution. In order to see if the resolution is now fixed, go to the menu and toggle the fullscreen mode. Again, it's possible that this will not fix your issue, so that's why we are still trying to fix it. [h1]9. The future[/h1] Phew! That was a lot. Just as we are happy, we are pretty tired. These months have been great for us, but they were also emotionally and physically exhausting. So, please, be patient if we don't answer as fast as before. We are not taking a break, we will just be working at a slower pace. We are also finishing the mobile version of the game, so if you liked the Steam version, make sure to get a copy of the mobile version once it's released. It would help us a lot to continue creating videogames. Anyway, that was it. Please, let us know what you think and thanks a lot for your support <3