Step into the greaves of King Arthur in this fantasy action roguelite and wield the Broken Excalibur in a quest to rescue the scattered citizens of Camelot, vanquish the calamitous Void Giant, and escape from the Astral Dimension once and for all.
[h3]Welcome back, knights![/h3]
It’s been almost a month since the release of [b]Knight vs Giant: The Broken Excalibur[/b] and we hope you’ve been enjoying your adventures with King Arthur, Merlin, and the Knights of the Round Table in our legendary action roguelite!
Over the past few weeks, we’ve been working hard on improving the game and we’d like to thank you all for your feedback and support so far, it really means a lot!
We did however notice a lot of your comments relating to [b]Morgana and her associated blessings and curses[/b], so today, we’re excited to be releasing [b]the new content update 1.0.4 that reworks how these mechanics function in-game alongside the introduction of elite enemies, and a number of balancing improvements and bug fixes![/b]
[u][b]A matter of balance[/b][/u]
Originally Morgana’s blessings and curses were designed to be completely randomised and unrelated to one another, but with this new update they will always be[b] generated in pairs to ensure a more balanced trade-off between the good and the bad[/b]. In addition, when encountering Morgana during a run, Arthur will be given [b]a preview of the blessing and curse combination before making his choice.
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[u][b]New perils await[/b][/u]
The new blessing and curse combinations will also [b]change gameplay more dramatically, offsetting greater benefits with higher but more appropriately calculated risks[/b]. Some examples of the new curses offered to you by Morgana include “Parched” which will result in health fountains drying out, and “Drunk” which causes Arthur to dash in reverse! But fear not! Enjoy discovering numerous new blessings including buffs to dash distance, skill damage, killing minions with one hit, and much more!
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[b][u]The bigger the better [/u][/b]
As you get stronger, so will your enemies! Get ready for the elite minions! These variations of the common minion are equipped with two HP bars and cannot be staggered or knocked away by your attacks before the first bar has been broken. Beware, some of the elite are equipped with vicious attack variations compared to their regular counterparts, so you better start training!
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[i]See below for the full list of features and fixes coming with the new update:[/i]
[u][b]Update 1.0.4[/b][/u]
[b]New content:[/b]
[list]
[*] Revamped Morgana's curse and blessing system. 20 new curse and blessing pairings have been added
[*] Curses/blessings now come in pairs, offering different playstyles and greater risk-and-reward
[*] Players can now see the curse/blessing effects before deciding to accept Morgana's offer
[*] Elite enemies will now appear as players progress through the game. These enemies are bigger, have more health, and have more dangerous attack patterns
[*] Giants now have new additional attacks
[/list]
[b]Improvement & Balancing:[/b]
[list]
[*] Percival's sword's last hit in a combo now inflicts the "weak" status effect
[*] Increased Percival's sword damage (30 to 45)
[*] Increased Tristan's sword damage (30 to 35)
[*] Improved the AI behaviour of giants
[*] Increased Bedivere's "Furious Intent" attack speed (from 2% to 7% for other swords, 10% for Bedivere's sword)
[*] Increased Bedivere's "Obtuse Cleave" radius (from 10% to 20% for other swords, 50% for Bedivere's sword)
[*] Increased Lancelot's "Death Blow" health threshold for increased damage to enemies with low HP (from 10% to 25% enemy HP remaining)
[*] Increased Percival's "Pinpoint Attack" critical chance (from 2.5% to 5% for other swords, 4% to 7% for Percival's sword)
[*] Increased Tristan's "Artisanal Swordplay" attack speed (from 5% to 10% for other swords, 7% to 10% for Tristan's Sword)
[*] Increased Tristan's "Windswept Step" value (from 3% to 4% for other swords, 5% to 7% for Tristan's sword)
[*] Increased Percival's critical damage multiplier (from 120% to 140%)
[*] Increased Percival's critical chance (from 1% to 5%)
[*] Increased Percival's base sword damage (from 35 to 45)
[*] Increased Bedivere's critical chance (from 1% to 5%)
[*] Players must now hold the interact button to use fountains (community request)
[/list]
[b]Bug Fixes:[/b]
[list]
[*] Fixed a bug that occured when the player disconnected the controller during input binding
[*] Fixed a bug where the player could not control Arthur for several miliseconds after executing Percival's sword skill
[*] Fixed the Violet flower buff giving 10 bonus Soul Orbs instead of the stated range
[*] Fixed the cooldown duration of sword skills inaccurately displayed
[*] Fixed the effect calculations for the following blessings and items: "Rupturing Cut", "Stinger's Chase", "Nimble Streak", "Ki Breathing", "Wolf's Dexterity", "Devastating Rush", "Furious Intent", "Artisanal Swordplay", and "Heartpiercer"
[*] Fixed the effect calculations for the following items: "Wind Pendant" and "Blood Clover"
[*] Fixed the descriptions for the following blessings: "Lethal Toxic", "Volcanic Surge", "Afterburn"
[/list]
We hope you’ll have fun trying out these new blessings and curses, and battling elite enemies during your next run, and we’ll be back with more updates soon.
In the meantime,[b] if you do have any comments or issues please let us know via the Steam forums[/b] or alternatively and [b]join our [url=https://discord.gg/acdAUdfZp5]Discord[/url] [/b]where we’ll be happy to chat!
Fare thee well!
Gambir Studio & PQube