Update 1.0.3 changelog

Dark Devotion

Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God.

Greetings, On behalf of the whole development team, we’d like to thank you for the everlasting support since Dark Devotion release. The Steam Summer Sales begins today. And for this occasion, Dark Devotion will be [b]30% off until the sales ending on July 9th. [/b] Furthermore, we're glad to announce we've just deployed a new update for Dark Devotion that spans several enhancements to the existing gameplay and some issues reported by the players. Please check out the changelog detailed below. [b]Features & balancing :[/b] - You can now see the tablets you’ve already activated on the map - Purchased blessings are now automatically activated - Room 8, the path to Adonias is now less obvious, inducing new players to go towards Hezek first. - Room 8 the templar's corpse gives you a 2H pattern. - Base brightness from 0 to +5 to improve the game experience. - Camera movement has been improved to avoid motion sickness - Disease 17 (rusty armor) rebalanced - Added an icon on the map showing where the hero currently is - Speaking to Ariuk now triggers the quest with Gabrielle on the first dialog. - Using a poultice now also heals bleeding disease - Nerfed the succubus sword - Changed the weapon in room 91 in front of the boss door - Nekosh demon is a bit more aggressive - Explosive arrows now explode much faster - Chimeria’s HP up from 2400 to 3000 - Elinor and Aureus’ HP up from 1300 to 1600 for each boss - Ritualist’s HP up from 3000 to 4000 - Nerfed the scrap merchant blessing from 100% to 25% chance every kill - Basilius' guide book can now be used only 4 times in each room [b]Several visual fixes have been implemented. The most notable listed below:[/b] - Selected text now more visible in the main menu - Corrected visual path in room 56 on the map - Fixed Ariuk’s sprite size in the world 3 HUB - Jezebel’s shield now always appears correctly when the main character dies [b]-Several audio improvements[/b] [b]Gameplay fixes : [/b] - Gaining health with bloodlust blessing can no longer cause anesthesia disease - Blacksmith’s weapon can no longer be visible in both hands. - Detection of boss-killing quests improved - Blood traps in world 3 now properly reset upon player’s death - All First One’s attacks now hit the character properly - Some fire weapons were not burning logs in world 2 - Fixed descriptions for boss weapons in the blacksmith - The Martyr now blocks arrows - Removed loots from Adonias’ minions - Cosmology & Chiromancy’s hitbox now matches the visual effect - Redemption curse no longer triggers Last Breath curse - Chiromancy’saracter can no longer be cursed during exploration of world 4 - The quest to kill the Mysterious Entity (world 2) can no longer be completed after killing the First One - Fixed blocker during Dicecaster escort - Fixed quests markers location for World 2 and 3 when opening the map - Fixed World 3’s Elites HP