Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
[h1]Game[/h1]
[list]
[*]Removed the Halloween/Christmas seasonal items so they no longer spawn
[*]Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens
[*]Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size
[*]Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning
[*]Decreased poison/radiation/torpidity screen visual effects
[*]Decontamination shower should only remove radiation - no longer heals the player as well
[*]Reduced the "epic" spawner used in bunkers and a couple of other areas on the map
[*]Potential fixes for some physics related crashes
[*]Disable physicalization on boids (birds, etc.) so the surface area errors won't appear
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[h1]Items[/h1]
[list]
[*]Fixed spelling of Cooked Snap Peas
[*]Added ironsight kit item for the AT-15 and the Tactical shotgun
[*]Don't display the mannequin arm on a player's back
[*]Thatch added (can be harvested from some bushes)
[*]Craftable Fire Drill added (can be used as a replacement for Matches and Lighter)
[*]Update display name and description for Vertical Foregrip
[*]Decrease mass of rope from 0.3kg to 0.1kg
[*]Clarified which 7.62 rounds are used in the different 7.62 magazines
[*]Removed harvest ability from Machete
[*]Add glow to shotgun ironsight tritium mesh
[*]Put P350 magazine into its own location category, otherwise mixes with the 357 revolver
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[h1]Base Building[/h1]
[list]
[*]Fixed missing damage multipliers for the plot sign
[*]Decreased weight of Amalgamated kiosk to 250kg for better towing
[*]Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages
[*]Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart
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[h1]Vehicles[/h1]
[list]
[*]Disable physics reaction from players standing on boat
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[h1]AI[/h1]
[list]
[*]Remove blood pool from Brute death event
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[h1]Map[/h1]
[list]
[*]Fixed sound issue with exit door on Brightmoor bunker
[*]Fixed a few floating item spawn locations
[*]Fixed some doors and other minor issues based on feedback
[*]Improved supermarket rain occluder setup
[*]Fixed area where players could prone under a building
[*]Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration
[*]Delete/replace unoptimized test rock mesh used a few times in Sultan
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[h1]UI[/h1]
[list]
[*]Fixed several spelling, grammar, and readability issues with the UI hints
[*]Changed date in the start screens to be 2019
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[h1]Animations[/h1]
[list]
[*]AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint
[*]Remaining dry reloads added for firing weapons
[*]Fixed standing and crouching select animations for all rifles
[*]Fixed first select animations so arms don't pass behind player when looking down
[*]Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit
[*]Fixed some foregrip weaponpose animation errors
[*]Unique fire animation for Bulldog added
[*]Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame
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[h1]Textures/Models[/h1]
[list]
[*]Many optimizations to various textures and materials
[*]LODs added for smoke grenade traps
[*]Disable Lights on scope glass material so players can use headlamps at the same time
[*]Tweaked Hunting scope to lessen artifacts, increase tex resolution
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1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/