Update 1.0.1

Miscreated

Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.

[h1]Game[/h1] [list] [*]Removed the Halloween/Christmas seasonal items so they no longer spawn [*]Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens [*]Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size [*]Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning [*]Decreased poison/radiation/torpidity screen visual effects [*]Decontamination shower should only remove radiation - no longer heals the player as well [*]Reduced the "epic" spawner used in bunkers and a couple of other areas on the map [*]Potential fixes for some physics related crashes [*]Disable physicalization on boids (birds, etc.) so the surface area errors won't appear [/list] [h1]Items[/h1] [list] [*]Fixed spelling of Cooked Snap Peas [*]Added ironsight kit item for the AT-15 and the Tactical shotgun [*]Don't display the mannequin arm on a player's back [*]Thatch added (can be harvested from some bushes) [*]Craftable Fire Drill added (can be used as a replacement for Matches and Lighter) [*]Update display name and description for Vertical Foregrip [*]Decrease mass of rope from 0.3kg to 0.1kg [*]Clarified which 7.62 rounds are used in the different 7.62 magazines [*]Removed harvest ability from Machete [*]Add glow to shotgun ironsight tritium mesh [*]Put P350 magazine into its own location category, otherwise mixes with the 357 revolver [/list] [h1]Base Building[/h1] [list] [*]Fixed missing damage multipliers for the plot sign [*]Decreased weight of Amalgamated kiosk to 250kg for better towing [*]Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages [*]Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart [/list] [h1]Vehicles[/h1] [list] [*]Disable physics reaction from players standing on boat [/list] [h1]AI[/h1] [list] [*]Remove blood pool from Brute death event [/list] [h1]Map[/h1] [list] [*]Fixed sound issue with exit door on Brightmoor bunker [*]Fixed a few floating item spawn locations [*]Fixed some doors and other minor issues based on feedback [*]Improved supermarket rain occluder setup [*]Fixed area where players could prone under a building [*]Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration [*]Delete/replace unoptimized test rock mesh used a few times in Sultan [/list] [h1]UI[/h1] [list] [*]Fixed several spelling, grammar, and readability issues with the UI hints [*]Changed date in the start screens to be 2019 [/list] [h1]Animations[/h1] [list] [*]AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint [*]Remaining dry reloads added for firing weapons [*]Fixed standing and crouching select animations for all rifles [*]Fixed first select animations so arms don't pass behind player when looking down [*]Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit [*]Fixed some foregrip weaponpose animation errors [*]Unique fire animation for Bulldog added [*]Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame [/list] [h1]Textures/Models[/h1] [list] [*]Many optimizations to various textures and materials [*]LODs added for smoke grenade traps [*]Disable Lights on scope glass material so players can use headlamps at the same time [*]Tweaked Hunting scope to lessen artifacts, increase tex resolution [/list] 1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/