Update 1.0.0.5

[b]DESCRIPTION OF UPDATE[/b] Before all I whant to let you know that Xbox version has done quite good, tx to MS for this opportunity, their staff also is very proffesional, something I can´t say from Steam. The Xbox launch will allow the tame to keep alive. Steam version release was certainly weak and I was considering if it was even worth continuing. Steam staff behaved in a very unprofessional way during the launch and I really got deceived, only thing that keeps me on this platform is you. I'll keep updating the game by porting from Xbox to PC but I won´t be developing any PC specific feature. I doubt I'll realease anything new on Steam. This update is the second after Xbox release and is meant to be the last covering upgrades and fixes of the Xbox release. It aims to be a long-term upgrade in order for new features and content be developed meantime. Major launch issues have been addressed, improvements to present features have been made, here the ones applying to PC version: [b]Scene loading[/b] Loading process has been modified, aside of additional feedback to the user with motion loading icon the loading has been split in 2 parts. Map loading, and tank loading. The loading screen will remain visible while map assets are being loaded and generated. The small spike generated at the end of the map loading is due to Shader.Parse. This is an unity issue and I can´t do more. Once map is loaded, the tanks keep loading and caching into memory, but level camera is shown and info text informs the users of the current task, like “tank model” cached in memory or “tank model” spawned. The resource loading and caching process is async. Overall the load experience is much smoother. Further, if game is replayed, the caching is non existing so game will start soon after map is loaded. edit: Aparently I deleted a line of code that launches DLC maps, this is fixed will be uploaded in an hour max. Just in case this happens to you let you know this is being taken care off. [b]Options menu navigation[/b] Options menu navigation gives better feedback on what items is currently selected and is visually more appealing. [b]Too hardcore first-time experience[/b] This issue was more of console user issue, so the tutorial only covers gamepad for now, if you enter "school" with gamepad mode tutorial will show. Some users complain of the lack of knowledge on how to command the tank. First match a tutorial is shown while in match. It will stop showing once tutorial is completed. Once “Baptism of fire” match Is no longer available in main menu, this match, always showing tutorial is available on the “School” icon, bottom right. For older users having played, tutorial will be shown on “deathmatch” or “team deathmatch”. Until they complete it. [b]Survival hiccup between waves[/b] An error in the caching loop was overwriting the cache of waves only caching the last wave, this would cause a hiccup between waves, now the hiccup is minimal. [b]Parts damage would not reset[/b] If tank was destroyed with wheel damage, wheel damage would persist on next spawn. [b]Some tanks get stuck on nature maps[/b] Some WW2 tanks would get stuck on nature maps, terrain has been smoothed to prevent these situations. Mainly this was due to Xbox having lower physics quality. [b]Camera clip [/b] More aggressive camera antic lip to avoid graphical issues on city map. [b]MISC[/b] On spawn shield City map layout extended and added decoration props Desert map textures enhanced and slightly lowered brightness for less bloom Wheeled modern autocannons have been balanced with more armor. Anime visual mode slightly modified for sharper image “ENEMY” “TEAM” labels on anime would flicker if occluded. Max AI has been lowered by 2 in S and X. 2 tracks from Akiba fm removed 2 new tracks added to Akiba fm radio Small other fixes and tweaks.