Update 1.0.0.2 (Hot-Patch 1 + 2)

Hi there! Here's the obligatory hot-patch for 1.0. Normally I would have waited until the week-end to have time to make sure I was just fixing bugs, not adding more, but the changes were pretty straightforward. I'm aware of a few other issues, but those will take a bit more time to investigate. Thank you :) edit: this is an edited post because i'm not going to spam you with messages each time i change something in this hectic first week. [h3]Balance[/h3][list][*] The ability for a military raid event to spawn was pushed back (grace period extended, increased minimum population). And it was removed completely from Act 1 of Story Mode (assuming you're not already in act 1) [*] In Act 1, some map locations will spawn with no mobs at all to make things easier for new players.[/list] [h3]User Interface[/h3][list][*]Hidden "Updgrade To" button if the necessary tech is blacklisted to avoid confusion in story mode. [*] Clarified the weapons/armor equip menu by replacing depot name by item category with ammo type when relevant [*] Added performance options to disable rain soundscape in the audio settings (it will also reduce the amount of rain drops), only use if necessary.[/list] [h3]Tutorial[/h3][list][*] Accidentally building a stone/metal container instead of a wooden one will still work in the related stages. [*] Altered water production part to clarify what you're supposed to do[/list] [h3]Bug Fixes[/h3][list][*]Your money could go into the negative (still investigating the reason why it happened in the first place) [*] Issue in Act 3 where it wasn't possible to access the bottom layer of the robotic research lab due to pathing issue [*] The "Army Remnants" raider faction was not always included, causing raids of soldier to be counted as fauna and preventing them to spawn in the world map. [*] Typo in the intro sequence (oops) [*] Typo in Act 2 map file, causing a crash when trying to attack some of the map locations [*] The "weird scientist camping nearby" event could fire in Act 2. It will no longer spawn. If you're already in act 2 as the time of this patch, it still can happen, just don't go through that event if it appears in story mode. [*] Act 1's ending raid spam could continue in act 2/3/4, this has been fixed, but won't be updated until you move to a new act. [*] Act 3 could get stuck if you did go through the (now fixed) "scientist camping nearby" event. It'll just skip the quest, given you technically already did it. [/list]