Hello everyone! Welcome to my very first devlog, where I share a quick overview of the latest updates and fixes in the project.
[h2]UPDATES[/h2]
[h3]New room types have been added. Now the map will look a little more diverse.[/h3]
Added: corner walls, small passages, and space between some walls and the ceiling.
Before:
[img]{STEAM_CLAN_IMAGE}/45291977/ad2a24d1e512d3c24c021c507f90df42a2cfa182.png[/img]
After:
[img]{STEAM_CLAN_IMAGE}/45291977/76546087e1648f47fa1755c22c01606684bd7aa2.png[/img]
[h3]Now textures and sounds for the enemy are saved and you don't need to import them every time.[/h3]
Previously, after game restart or leave to menu, your textures and sounds were reset. Now, the path to them is always saved.
[h3]An image was added to the achievement.[/h3]
[url={STEAM_CLAN_IMAGE}/45291977/14df7eac0e1c424c56e0f37094998683b907ec04.jpg][img]{STEAM_CLAN_IMAGE}/45291977/55f8515f138f7ac3f5040df883c55ff7bf728acf.jpg[/img][/url]
[h2]BUG FIX[/h2]
[h3]Now the enemy does not get stuck on the edge of the map[/h3]
Previously, when you were near the edge of the map, the enemy would choose a destination point beyond the map's boundary and remain stuck there until the player came into their sight. Now, if the enemy fails to reach their destination within a certain time, they will change their destination point.
[h3]Now the enemy texture is saved after death and pressing the "Restart" button[/h3]
Previously, аfter pressing "Restart" button, enemy texture would reset to default, but sound would remain custom. Now, after pressing "Restart" button, texture and sound stay custom.