Hello all, just a few important little changes to this game the day after launch..
* A seizure and epilepsy warning was added that you'll see and cannot skip every time you launch the game. You'll only see this once every time you launch the game, and not before every replay however.
* With this update, you'll now get warnings ahead of time that a block is set to move onto the screen before you see the block!
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* I changed the game so that you should now never see more than one block hurling itself at you (spinning end over end and moving at high speeds) at any given time, no matter how high the "block anger" might be.
* The blocks will now no longer hurl themselves across the screen if the block anger seen in the top-right UI is less than around 12-15. This will hopefully prevent brand new players from getting smacked by a spinning block flying across the screen when they've barely started.
* You'll now see yellow explanation points appear just a split second before and during the gunfire from any angry block that decides to try and shoot you down.
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* If you hit a burning block at a diagonal angle while you have water, you'll extinguish the fire on the burning block and you will be able to destroy the block on the next hit an an angle while you are white (from bouncing off of a wall or eating a 'Surge' power-up)
* If you hit a burning block wile you do not have water, you'll now catch on fire and score no points for any block kills you make until you extinguish yourself by drinking a puddle of water.
* If you move over the flames that remain from a burned block, you'll now have a very high chance of catching on fire if you don't have water, but if you do have water, you'll use the water to extinguish the remaining flames.
* Killing blocks will now only trigger the "Anger Increased" words in the middle of the screen if your kill increases the block anger by 5 or more points. If you eat an apple or kill a block that increases the block anger by less than 5 points, you won't see these words or hear the increased anger sound. Beware though that the anger will still increase, even though it's not stated on the screen.
* It is now much easier and faster to lower the overall block anger by simply 'not killing blocks' for around 7 to 10 seconds. While the decrease in block anger will be small every few seconds, if you play nice for a minute or so and don't bully the poor little innocent blocks, their anger should lower significantly. =)
* The chances of seeing moving blue blocks that contain water will now be higher the more fires and burning blocks that exist on the screen. If your snake is on fire, the chances of seeing more blue blocks will also be increased.
* Blue blocks that have caught fire will no longer drop water when destroyed.
* Eating an apple will now slightly increase the block anger because they really enjoy squashing them! This will mean that even players who try and avoid combat and only try and eat apples and stay safe will still eventually face the threats of angry blocks.
* I put in checks to prevent more than one of any given power-up being on the screen at a time.
* Fixed an issue that would prevent a block fire from fading out if the block had completely burned away.
I hope you are enjoying this game! ..Have a great day!
- ZaxtorGameS ... (Solo Indie Game Developer)