Update 0.9.3 - Rotten Elder & Gold Cards

Danger Gazers

Danger Gazers is a post-apocalyptic roguelite top-down shooter where you pave your own path. The choices you make will decide your fate, it will either turn you into the new ruler or... the ashes to be windswept away.

[img]{STEAM_CLAN_IMAGE}/34640232/a4c3228eed877cb00e3b02ababc086a46674f029.png[/img] [h1]Introducing Rotten Elder & Gold Cards![/h1] Here's a huge content update, bringing you a new path stop, 7 unique gold cards, improved randomization and improvements to the overall game play. Let's start with the gold cards. These are hero stat improvement cards that are scattered across the levels and path stops. There are 7 unique cards in total that improve the following skills: gun damage, fire rate, bullet speed, accuracy, maximum hp, maximum ammo capacity and special recharge rate. Gold cards are stackable up to 9x and with each new card the reward increases. There are no negative effects related to these cards and they aren't permanent either, that means with each new run you start with no cards equipped. [img]https://i.imgur.com/fotXP7m.gif[/img] Next in line, we got a tricky new path stop - Rotten Elder. A path stop that requires sacrifice of your HP. You've got 2 options... to run away and lose some of your hard earned crystals, or to accept her offer of a random gold card, but lose 50% of your HP. Neither is always the right choice, so think twice before you act. You might notice some other improvements to the overall game play too, such as better randomization when generating levels, some balance tweaks and less bugs. Thank you for your patience and have fun! [list] [*] Added a new path stop - Rotten Elder. [*] Game over screen also shows companions and gold cards now. [*] Added 7 unique gold cards. [*] Improved randomization. [*] Decreased revolver fire rate delay from 40 to 32. [*] Decreased legendary pistol fire rate delay from 36 to 30. [*] Fixed minor bugs. [/list]