Update 0.9.0q-DEMO

Balatro

The poker roguelike. Balatro is a hypnotically satisfying deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping, outrageous combos.

After lots of work and great feedback from the Balatro community - I have added a bunch of new QOL features and updated some things that should hopefully make the demo feel like a more seamless experience! The main update is a new deck peek feature - where you have 2 ways to look at your pool of undrawn cards during the round. You also now interact with your deck by clicking it instead of going to 'Run Info'. There is also an improved tooltip system that should give better vital context throughout the game. Check out all changes and fixes below! Changes: -General performance improvements -Can now sell cards in more situations -Changed negative effect to be slightly hue shifted -New run screen in main menu defaults to 'Continue' when applicable -reworded Death to be more clear -Bosses that debuff your entire hand and throw it away warn you when they are about to do so -Brand new tooltip system, more information is now displayed for cards -Renamed high scores to stats -New top 10 stats screen for each most used Joker/Consumable/Voucher -You now get a sticker for beating the demo with the base Stake difficulty for each Joker in the collection -Seeded runs can no longer discover items in your collection -Seeded runs no longer count toward your stats -Seeded runs no longer allow you to unlock items in your collection -View Deck button only shows on hover -Changed Blackboard to count debuffed spades/clubs but NOT debuffed wildcards -Changed wording on Dusk to say 'Retrigger' -Changed To Do list to always randomly select a different poker hand -Changed the Deck Peek to have larger labels/shade coded columns for Aces/Faces/Numbers -Updated wording on Smeared Joker to be more explicit -Base straight chip/mult buff -Base Flush chip/mult buff -Buff for Neptune, Saturn, Jupiter Bugfixes: -Fixed a bug where collection alerts were staying on screen after closing the collection menu -Fixed a bug where viewing poker hands was creating garbage in engine -Fixed a bug where using consumables when round ends crashes game -Fixed a bug where non-integer numbers were being shown for display resolution NOTE - SDL scaling doesn't play nice with Windows, so if you have windows scaling set to anything other than 100% your 'fullscreen' resolution numbers might look wonky. Make Balatro run in high DPI mode to fix this, but otherwise there isn't an issue with the numbers being off -Fixed a bug where To Do list had hand reroll on reload -Fixed a bug where some buttons could be clicked multiple times (Cash out, sell, use, open, etc.) -Fixed a bug where packs were respawning on load after rerolling in the shop -Fixed a bug where cards were not correctly being pseudorandomly selected by things like Wheel of Fortune, Aura, Talisman, etc. -Fixed a bug where double clicking 'play' on the psychic caused wacky things -Fixed a bug where glass cards with gold seals get redrawn to hand as nothing -Fixed a bug where empty decks could not be clicked -Fixed a bug where DNA created cards with a red back instead of the deck colour