[h2]FIXES[/h2]
- Fixed an issue that allowed enemies (animals and zombies) to attack through walls.
- Fixed some issues with missing walls of some houses.
- Replaced some missing textures and UI images.
- Fixed small issue with mouse sensitivity when deleting savegames.
- Fixed an issue that caused enemies to be able to push vehicles when walking against them.
- Fixed various issues in collisions between the player and vehicles.
- Fixed an issue that caused the player to get stuck when jumping over a vehicle.
[h2]ADDED (Freemode)[/h2]
- Added workshop (Blue icon on the map) where it is possible to build special vehicles, the special vehicles will be more resistant, will have a larger tank and will be indispensable for accessing new areas.
[img]{STEAM_CLAN_IMAGE}/35205844/82ba25501a200d1ae0cb85ebdbd7bfbf9c02b611.png[/img]
[img]{STEAM_CLAN_IMAGE}/35205844/fdbd7ecd59239debb2cb1106bba78fa20bc54909.png[/img]
- Added pickaxe to craftable weapons in work bench.
- Added iron veins scattered around the map, which we can mine with a pickaxe to collect iron.
- Added two new explorable zones (Locken Cavern and Clayters), accessible only with a special vehicle.
[h2]ADDED (both modes)[/h2]
- Added partial key mapping, you can now customize the controls from the pause menu.
- Added the ability to save and load the game from the pause menu, we will still have to sleep in a bed to regenerate the sleep bar and spend hours.
[h2]ADDED (MainMenu)[/h2]
- Added News button in the main menu that shows a summary of the latest updates.
[h2]CHANGES[/h2]
- Increased the Level Of Detail distance of all trees in both modes.
- Animal damage rebalanced in both modes.
[h2]EXPERIMENTAL[/h2]
- In-game loading has been improved, however it will take a little longer to start the game (In my PC Ryzen5 3600, 16gb 3200mhz, 2070Super the loading times have been reduced by approximately 30%., let me know if you too have noticed an increase in performance regarding the loading times).
Thanks everyone for the support.