Update 0.8.76

[h2]FIXES[/h2] - Fixed an issue that allowed enemies (animals and zombies) to attack through walls. - Fixed some issues with missing walls of some houses. - Replaced some missing textures and UI images. - Fixed small issue with mouse sensitivity when deleting savegames. - Fixed an issue that caused enemies to be able to push vehicles when walking against them. - Fixed various issues in collisions between the player and vehicles. - Fixed an issue that caused the player to get stuck when jumping over a vehicle. [h2]ADDED (Freemode)[/h2] - Added workshop (Blue icon on the map) where it is possible to build special vehicles, the special vehicles will be more resistant, will have a larger tank and will be indispensable for accessing new areas. [img]{STEAM_CLAN_IMAGE}/35205844/82ba25501a200d1ae0cb85ebdbd7bfbf9c02b611.png[/img] [img]{STEAM_CLAN_IMAGE}/35205844/fdbd7ecd59239debb2cb1106bba78fa20bc54909.png[/img] - Added pickaxe to craftable weapons in work bench. - Added iron veins scattered around the map, which we can mine with a pickaxe to collect iron. - Added two new explorable zones (Locken Cavern and Clayters), accessible only with a special vehicle. [h2]ADDED (both modes)[/h2] - Added partial key mapping, you can now customize the controls from the pause menu. - Added the ability to save and load the game from the pause menu, we will still have to sleep in a bed to regenerate the sleep bar and spend hours. [h2]ADDED (MainMenu)[/h2] - Added News button in the main menu that shows a summary of the latest updates. [h2]CHANGES[/h2] - Increased the Level Of Detail distance of all trees in both modes. - Animal damage rebalanced in both modes. [h2]EXPERIMENTAL[/h2] - In-game loading has been improved, however it will take a little longer to start the game (In my PC Ryzen5 3600, 16gb 3200mhz, 2070Super the loading times have been reduced by approximately 30%., let me know if you too have noticed an increase in performance regarding the loading times). Thanks everyone for the support.