Update 0.8.0: Wolves, Seasonal Items, & Improved Weapon Models

Deadside

An Open World Survival Shooter where you challenge yourself in hardcore PVP and PVE encounters. Store valuable loot in safe zones or build your own base. All tied together by tactical gunplay, beautiful visuals, and optimization that'll run on a toaster.

[img]https://i.imgur.com/cGCTmHb.gif[/img] [h2]Hello Deadsiders![/h2] [b]On October 25th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.8.0![/b] Update 0.8.0 brings back the seasonal content for Halloween, as well as some new features and changes. New features include Wolves, our first large animal in Deadside, and redesigned weapon models. We have also made some adjustments and improvements to other areas of the game, base building for example, is much cheaper than before. [b]For those unfamiliar with update 0.8.0, here are the full patch notes;[/b] [h2]Wolves:[/h2] One of the main features of update 0.8.0, is the introduction of Wolves. These hostile animals patrol the map to ambush unsuspecting survivors. Anyone who is not prepared will be seriously injured, or worse. These Wolves will do a lot to make Deadside feel more dynamic and alive, with combat situations possible throughout more of the map. One of the things that makes Deadside unique compared to other survival games, is how often players are forced to fire their weapons, usually to defend themselves from AI bandits. This makes PvP much more common compared to other games in the genre, because it's easier to track other players. With the introduction of wolves, this aspect of the game will be spread out to previously unpopulated areas of the map, where it wouldn’t make sense to have bandits wandering the area. [img]https://i.imgur.com/HWstOIh.gif[/img] [h2]Redesigned Weapon Models:[/h2] Not too long ago, we were able to hire an artist who specializes in weapon model design, and this has given us the ability to begin remodeling some of our older weapon models, without hindering any other aspect of development. In update 0.8.0, you will begin to see some of their work, with redesigned models of the AK-mod, AK-SU, AK-SM, VSD, and Skar. These new models are much higher fidelity than our old ones, and they enable the team to make more visual changes to the models than we previously could. Here is the new AK-mod model in game; [img]https://i.imgur.com/lZouAc6.gif[/img] [h2]Seasonal Halloween Items:[/h2] Version 0.8.0 will see the return of our seasonal Halloween items, this includes skull masks with glowing eyes, jack-o-lantern masks, bloody hockey masks that may coincidentally remind you of a certain Halloween movie, and lots of unique weapon skins with seasonal themes. Collect these items while you can though, they only come around once a year! [img]https://i.imgur.com/9cRad64.gif[/img] [h2]Other Design Changes:[/h2] This update comes with many changes to game design that will change the gameplay in some big ways. For example, base building is now much cheaper than before. Depending on what you are trying to construct, the requirements could be 2-3.5X cheaper! Meaning much less of your time is spent holding left click on a tree to collect logs. Another big design change is the increased accuracy of Sniper Rifles. In Deadside, weapons are not perfectly accurate, like real rifles, they have an average zone of impact. This zone is a circle that gets wider as distance increases, and smaller as distance decreases. We feel that Sniper Rifles up to this point have been a bit unrealistically inaccurate, leading to confusion among players as to why their bullets are not hitting the target. So, we have doubled the accuracy of all Sniper Rifles, which in practice, cuts that average impact zone in half. This will allow players to become much more consistent with their Snipers, allowing for a higher skill ceiling than before. [h2]Other changes include;[/h2][list] [*] The number of keys in the convoy case has been increased to 3-4. [*] Now the character's dead body location marker disappears after interacting with it [*] Increased the SFX of float triggering during fishing [*] Adjusted ambient sounds[/list] [h3]Note about localization:[/h3] We have heard the complaints about the state of localization after update 0.7.0, and while these issues will still persist into update 0.8.0, we plan to fix them in the next version. Until then, if you have any problems with localization, please submit them to our [i]#feedback-pts[/i] channel on the [url=https://discord.gg/D5H8qSX]Official Deadside Discord[/url] server [h3]Admin panel:[/h3] Disabled the feature/option to restrict access to the server for players with a VAC ban on the account. [h3]Fixes:[/h3][list] [*] Fixed a bug that was causing issues when interacting with the base's elements/placeholders. [*] An unauthorised player can no longer place a small crate on someone else's base. [*] Fixed a bug causing the walkie-talkie to react to a bot's dead body [*] Fixed a bug with bots not reacting to the sound of grenade explosion, C4 and smoke grenade sound. [*] Fixed behavior of Helicrash event bots failing to return to the crash site in some cases. [*] Fixed a bug that resulted in the breakage of an input when equipping a weapon and interacting with an obstacle (F) simultaneously [*] Fixed incorrect highlighting of rifles in active slots when interacting with a weapon in inventory [/list] [h2]Enjoy Version 0.8.0! 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