Greetings, Seekers of the Eldritch Truth,
Prepare yourselves for the latest revelations brought forth in version 0.60. With gameplay and UX refinements, your journey into madness continues to evolve. Here are the sinister details:
[h2]Gameplay[/h2] [list]
[*] [b]Controls Rebinding:[/b] Players can now rebind controls, allowing for more customized gameplay.
[*] [b]Dynamic Glyphs:[/b] Dynamic action binding glyphs are now available and updated with active controller device (Keyboard&Mouse/Xbox/PlayStation). (IMPORTANT! Disable Steam input if using a PlayStation controller to avoid interference.)
[img]{STEAM_CLAN_IMAGE}/44328413/d96690539fb6fd92168dea9a43172a48afb90414.png[/img]
[*] [b]The Innsmouth Man Interrupted:[/b] Innsmouth Man’s attack is now interrupted if he is damaged during his animation.
[*] [b]Enhanced Combat Feedback:[/b] Enemies now give better audio feedback when successfully hit, making combat more visceral.
[*] [b]Player Movement Pause:[/b] The player now pauses movement during attacks, requiring more strategic planning.
[*] [b]Know Your Nemesis:[/b] Upon death, the window now shows your killer.
[img]{STEAM_CLAN_IMAGE}/44328413/1e9829ee2f13843b8ab282136815f7c62b3a31f3.png[/img]
[*] [b]HUD Improvements:[/b] Centralized HUD bar visibility utilizing new game states. Any open windows now close when the level is completed.
[*] [b]Steam Deck Support:[/b] Added support for Steam Deck’s floating gamepad text input, making interactions smoother.
[*] [b]Yuggothic Ooze Charge Attack:[/b] The Yuggothic Ooze enemy now charges and dashes with new sound effects and improved attack logic.
[img]{STEAM_CLAN_IMAGE}/44328413/4c2fe8587a66e101192900d5395b6243bdaebb49.gif[/img]
[*] [b]Tommy Gun Improvements:[/b] The Tommy Gun sound effects have been enhanced with a more pronounced thump to let the others know that your coming for them.
[*] [b]Menu Pause:[/b] To help your lonesome endeavors the game now pauses while navigating in-run menu or choosing incantation during solo play.
[/list]
[h2]Bugfixes[/h2] [list]
[*] [b]HUD Stability:[/b] Resolved issues where HUD elements didn’t update properly after death or level completion.
[*] [b]Watchers' Bugfixes:[/b] Fixed multiple issues with The Watcher, including a “spin to win” bug and a death sequence that didn’t open doors.
[*] [b]Deep One Bullets Despawn:[/b] Deep One Bullets now correctly despawn when retrying run.
[*] [b]Cutscene Skipping:[/b] Fixed an issue preventing players from skipping cutscenes correctly.
[*] [b]Nav Mesh Fixes:[/b] Resolved an issue preventing enemies from generating a nav mesh agent during certain states.
[*] [b]UI Fixes:[/b] Improved button selections, exit actions, and ensured smoother HUD functionality when using gamepads or keyboard.
[*] [b]And more, hidden in the depth of the abyss...[/b]
[/list]
May these new additions and fixes aid you in your descent into the abyss. The Great Old Ones continue to watch your every move, expecting nothing short of perfection.
Tread carefully, and may the whispers of the void guide you,
- Daniel & Per at The Fine Arc