Car Tune: Project is a dynamic game in which the player takes on the role of a car mechanic. The goal of the game is to tune, modify, and improve the performance of cars. An extensive tuning system and realistic driving physics provide a great experience for automotive enthusiasts.
Since the last update, a lot of time has passed. I have spent a great deal of time optimizing and making changes to the graphics system to ensure smoother gameplay. As a result, the change required a significant overhaul of game files. However, I also had to allocate time for work, personal matters, and household responsibilities. Unfortunately, the game is still being developed outside of regular working hours, and I am doing it alone.
The multiplayer feature was planned for Q1, but I have to postpone it as it still requires a lot of work and improvements.
Currently, the game features 14 unique vehicles (+2 body variants) and over 1500 parts.
Thank you for continuing to play.
[b]Information:[/b]
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[*] The Unity version has been changed, which affected the model files. As a result, the profile file has incorrectly assigned body damage models. They need to be fixed using a hammer or F7 (debug option).
[*] The launch control system automatically activates when the speed reaches zero.
[*] Many minor bugs reported have been fixed.
[*] Recommended rebuild thumbails (Options->Graphics->Rebuild catalog thumbnails)
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[b]Patches:[/b]
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[*] Fixed the issue of suspension parts missing for the Turkish region.
[*] Improved suspension calculations.
[*] Optimization improvements.
[*] Fixed memory leaks.
[*] Fixed sockets for the central muffler to guide the pipes.
[*] Fixed an error for adjustable upper control arms (sport version).
[*] Improvements to the new pipe system.
[*] Improvements to races, points calculation.
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[b]Content:[/b]
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[*] Added launch control procedure.
[*] Added new, shorter upper control arms for the multi-link system.
[*] Added straightening of part sockets using a frame straightener.
[*] Added new stickers.
[*] Added a new track, "Toruno."
[*] Added a new track, "Whitestock."
[*] Added a new game mode: drift zones.
[*] Added a new car - FS Bandit in Sedan and Pickup versions.
[*] Added particle effects to checkpoints.
[*] Added display of the best score in the track selection menu.
[*] Added additional score information on the leaderboard.
[*] Added the ability to install a blow-off valve for the new pipe system (temporary version, requires more effort).
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[b]Changes:[/b]
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[*] Changed the rendering system - significant performance improvement.
[*] Changes to driving physics.
[*] Changes to tire grip.
[*] Changes to suspension calculations.
[*] UI fixes and minor changes.
[*] From now on, part positioning and sheet metal straightening are separated.
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