Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
[h2]CHANGES[/h2]
[list]
[*]Added Italian and Turkish
[*]Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear"
[*]Added 3 elites and 2 enemies
[*]Added 2 new characters + 2 new unlocks
[*]Added 4 new challenges / achievements
[*]Added 3 new weapons
[*]Tweaked most waves (especially on Danger 1+)
[*]Tweaked some hitboxes
[*]Added the Medieval weapon set
[*]Obliterator: bullet size increased, bullet color changed
[*]Plasma Sledgehammer: explosion size & chance increased
[*]Power Fist: explosion size increased
[*]Thunder Sword: damage scaling increased
[*]Taser: higher tiers scaling decreased
[*]Slingshot: price increased
[*]Shuriken: crit damage x1.25 => x1.5
[*]Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval
[*]Sword: Heavy => Medieval
[*]Screwdriver: crit chance increased, damage now scales on Melee & Engineering
[*]Pistol: price decreased
[*]Laser Gun: cooldown slightly decreased
[*]Warrior Helmet: -10% Speed => -5%
[*]Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased
[*]Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8%
[*]Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8%
[*]Coupon: -6% Item Price => -5%
[*]Hunting Trophy: 50% chance to gain 1 material on crit kill => 33%
[*]Alien Baby: +5% Enemy Speed => +8%
[*]Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced
[*]Ricochet: -50% Damage => -35%
[*]Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +3 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
[*]Soldier: +10% Speed
[*]Multitasker: -6% Damage / weapon => -5%
[*]Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25%
[*]Entrepreneur: -30% Item Price => -25%
[*]Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50
[*]Explorer can now start with a Hatchet when unlocked
[*]Lucky: can now start with Screwdriver
[*]Turrets now also target trees
[*]Having negative Luck is less punishing
[*]Burning ticks slower
[*]Loot aliens now always drop a crate
[*]Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)
[*]Added an option to remove screen darkening when taking damage
[*]Added an option to hide boss health bars
[*]Added an option to stop pausing automatically when the game loses focus
[*]Added an option to mute the game when it loses focus
[*]Added an option to enable manual aiming when pressing the left mouse button
[*]Added an option to highlight enemy projectiles
[*]Pressing the left mouse button while using the "Mouse Only" mode now makes your character stop
[/list]
[h2]FIXES[/h2]
[list]
[*]The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted
[*]Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved
[*]Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run
[*]Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade)
[*]Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them
[*]Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato
[*]Fixed a bug where you could sometimes get multiple Unique items
[*]Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second
[*]Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less
[*]Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions
[*]Fixed a bug where Knockback wasn't applied on structures
[*]Fixed a bug where Ugly Tooth wasn't applied on bosses
[*]Fixed a bug where effects damaging a random enemy wouldn't hit bosses
[/list]