Update 0.6.0.7

Brotato

Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.

[h2]CHANGES[/h2] [list] [*]Added Italian and Turkish [*]Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear" [*]Added 3 elites and 2 enemies [*]Added 2 new characters + 2 new unlocks [*]Added 4 new challenges / achievements [*]Added 3 new weapons [*]Tweaked most waves (especially on Danger 1+) [*]Tweaked some hitboxes [*]Added the Medieval weapon set [*]Obliterator: bullet size increased, bullet color changed [*]Plasma Sledgehammer: explosion size & chance increased [*]Power Fist: explosion size increased [*]Thunder Sword: damage scaling increased [*]Taser: higher tiers scaling decreased [*]Slingshot: price increased [*]Shuriken: crit damage x1.25 => x1.5 [*]Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval [*]Sword: Heavy => Medieval [*]Screwdriver: crit chance increased, damage now scales on Melee & Engineering [*]Pistol: price decreased [*]Laser Gun: cooldown slightly decreased [*]Warrior Helmet: -10% Speed => -5% [*]Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased [*]Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8% [*]Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8% [*]Coupon: -6% Item Price => -5% [*]Hunting Trophy: 50% chance to gain 1 material on crit kill => 33% [*]Alien Baby: +5% Enemy Speed => +8% [*]Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced [*]Ricochet: -50% Damage => -35% [*]Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +3 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons [*]Soldier: +10% Speed [*]Multitasker: -6% Damage / weapon => -5% [*]Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25% [*]Entrepreneur: -30% Item Price => -25% [*]Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50 [*]Explorer can now start with a Hatchet when unlocked [*]Lucky: can now start with Screwdriver [*]Turrets now also target trees [*]Having negative Luck is less punishing [*]Burning ticks slower [*]Loot aliens now always drop a crate [*]Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop) [*]Added an option to remove screen darkening when taking damage [*]Added an option to hide boss health bars [*]Added an option to stop pausing automatically when the game loses focus [*]Added an option to mute the game when it loses focus [*]Added an option to enable manual aiming when pressing the left mouse button [*]Added an option to highlight enemy projectiles [*]Pressing the left mouse button while using the "Mouse Only" mode now makes your character stop [/list] [h2]FIXES[/h2] [list] [*]The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted [*]Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved [*]Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run [*]Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade) [*]Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them [*]Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato [*]Fixed a bug where you could sometimes get multiple Unique items [*]Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second [*]Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less [*]Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions [*]Fixed a bug where Knockback wasn't applied on structures [*]Fixed a bug where Ugly Tooth wasn't applied on bosses [*]Fixed a bug where effects damaging a random enemy wouldn't hit bosses [/list]